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Updated documentation for SDL_HINT_GPU_DRIVER
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@ -1072,8 +1072,8 @@ extern "C" {
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*
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* By default, SDL will try all available GPU backends in a reasonable order
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* until it finds one that can work, but this hint allows the app or user to
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* force a specific target, such as "direct3d11" if, say, your hardware
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* supports D3D12 but want to try using D3D11 instead.
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* force a specific target, such as "direct3d12" if, say, your hardware
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* supports Vulkan but you want to try using D3D12 instead.
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*
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* This hint should be set before any GPU functions are called.
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*
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