diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h index df35bd8799..9f1685de76 100644 --- a/include/SDL3/SDL_hints.h +++ b/include/SDL3/SDL_hints.h @@ -1072,8 +1072,8 @@ extern "C" { * * By default, SDL will try all available GPU backends in a reasonable order * until it finds one that can work, but this hint allows the app or user to - * force a specific target, such as "direct3d11" if, say, your hardware - * supports D3D12 but want to try using D3D11 instead. + * force a specific target, such as "direct3d12" if, say, your hardware + * supports Vulkan but you want to try using D3D12 instead. * * This hint should be set before any GPU functions are called. *