mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-06-01 17:37:39 +00:00
Sync SDL3 wiki -> header
[ci skip]
This commit is contained in:
parent
ce573b01f8
commit
3a1d76d298
1 changed files with 6 additions and 2 deletions
|
@ -688,8 +688,8 @@ extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDevic
|
||||||
* and while each is associated with a physical device, there can be any
|
* and while each is associated with a physical device, there can be any
|
||||||
* number of logical devices on one physical device.
|
* number of logical devices on one physical device.
|
||||||
*
|
*
|
||||||
* For the most part, logical and physical IDs are interchangeable--if you
|
* For the most part, logical and physical IDs are interchangeable--if you try
|
||||||
* try to open a logical device, SDL understands to assign that effort to the
|
* to open a logical device, SDL understands to assign that effort to the
|
||||||
* underlying physical device, etc. However, it might be useful to know if an
|
* underlying physical device, etc. However, it might be useful to know if an
|
||||||
* arbitrary device ID is physical or logical. This function reports which.
|
* arbitrary device ID is physical or logical. This function reports which.
|
||||||
*
|
*
|
||||||
|
@ -699,6 +699,8 @@ extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDevic
|
||||||
* \returns true if devid is a physical device, false if it is logical.
|
* \returns true if devid is a physical device, false if it is logical.
|
||||||
*
|
*
|
||||||
* \threadsafety It is safe to call this function from any thread.
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid);
|
extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid);
|
||||||
|
|
||||||
|
@ -711,6 +713,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID dev
|
||||||
* \returns true if devid is a playback device, false if it is recording.
|
* \returns true if devid is a playback device, false if it is recording.
|
||||||
*
|
*
|
||||||
* \threadsafety It is safe to call this function from any thread.
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
|
* \since This function is available since SDL 3.2.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid);
|
extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid);
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue