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audio: Added SDL_IsAudioDevicePhysical and SDL_IsAudioDevicePlayback.
Fixes #11529.
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5 changed files with 51 additions and 0 deletions
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@ -679,6 +679,41 @@ extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID
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*/
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extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec);
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/**
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* Determine if an audio device is physical (instead of logical).
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*
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* An SDL_AudioDeviceID that represents physical hardare is a physical device;
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* there is one for each piece of hardware that SDL can see. Logical devices
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* are created by calling SDL_OpenAudioDevice or SDL_OpenAudioDeviceStream,
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* and while each is associated with a physical device, there can be any
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* number of logical devices on one physical device.
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*
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* For the most part, logical and physical IDs are interchangeable--if you
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* try to open a logical device, SDL understands to assign that effort to the
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* underlying physical device, etc. However, it might be useful to know if an
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* arbitrary device ID is physical or logical. This function reports which.
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*
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* This function may return either true or false for invalid device IDs.
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*
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* \param devid the device ID to query.
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* \returns true if devid is a physical device, false if it is logical.
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*
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* \threadsafety It is safe to call this function from any thread.
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid);
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/**
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* Determine if an audio device is a playback device (instead of recording).
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*
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* This function may return either true or false for invalid device IDs.
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*
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* \param devid the device ID to query.
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* \returns true if devid is a playback device, false if it is recording.
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*
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* \threadsafety It is safe to call this function from any thread.
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid);
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/**
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* Use this function to pause audio playback on a specified device.
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*
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@ -346,6 +346,16 @@ static SDL_AudioDeviceID AssignAudioDeviceInstanceId(bool recording, bool islogi
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return instance_id;
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}
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bool SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid)
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{
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return (devid & (1 << 1)) != 0;
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}
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bool SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid)
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{
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return (devid & (1 << 0)) != 0;
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}
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static void ObtainPhysicalAudioDeviceObj(SDL_AudioDevice *device) SDL_NO_THREAD_SAFETY_ANALYSIS // !!! FIXMEL SDL_ACQUIRE
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{
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if (device) {
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@ -1187,6 +1187,8 @@ SDL3_0.0.0 {
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SDL_SaveFile_IO;
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SDL_SaveFile;
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SDL_GetCurrentDirectory;
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SDL_IsAudioDevicePhysical;
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SDL_IsAudioDevicePlayback;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@ -1212,3 +1212,5 @@
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#define SDL_SaveFile_IO SDL_SaveFile_IO_REAL
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#define SDL_SaveFile SDL_SaveFile_REAL
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#define SDL_GetCurrentDirectory SDL_GetCurrentDirectory_REAL
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#define SDL_IsAudioDevicePhysical SDL_IsAudioDevicePhysical_REAL
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#define SDL_IsAudioDevicePlayback SDL_IsAudioDevicePlayback_REAL
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@ -1218,3 +1218,5 @@ SDL_DYNAPI_PROC(bool,SDL_CancelGPUCommandBuffer,(SDL_GPUCommandBuffer *a),(a),re
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SDL_DYNAPI_PROC(bool,SDL_SaveFile_IO,(SDL_IOStream *a,const void *b,size_t c,bool d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(bool,SDL_SaveFile,(const char *a,const void *b,size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(char*,SDL_GetCurrentDirectory,(void),(),return)
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SDL_DYNAPI_PROC(bool,SDL_IsAudioDevicePhysical,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_IsAudioDevicePlayback,(SDL_AudioDeviceID a),(a),return)
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