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Updated dynamic API for new functions
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3 changed files with 12 additions and 0 deletions
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@ -1234,6 +1234,10 @@ SDL3_0.0.0 {
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SDL_ClickTrayEntry;
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SDL_UpdateTrays;
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SDL_StretchSurface;
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SDL_SetRelativeMouseTransform;
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SDL_RenderTexture9GridTiled;
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SDL_SetDefaultTextureScaleMode;
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SDL_GetDefaultTextureScaleMode;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@ -1259,3 +1259,7 @@
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#define SDL_ClickTrayEntry SDL_ClickTrayEntry_REAL
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#define SDL_UpdateTrays SDL_UpdateTrays_REAL
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#define SDL_StretchSurface SDL_StretchSurface_REAL
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#define SDL_SetRelativeMouseTransform SDL_SetRelativeMouseTransform_REAL
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#define SDL_RenderTexture9GridTiled SDL_RenderTexture9GridTiled_REAL
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#define SDL_SetDefaultTextureScaleMode SDL_SetDefaultTextureScaleMode_REAL
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#define SDL_GetDefaultTextureScaleMode SDL_GetDefaultTextureScaleMode_REAL
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@ -1267,3 +1267,7 @@ SDL_DYNAPI_PROC(bool,SDL_AudioStreamDevicePaused,(SDL_AudioStream *a),(a),return
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SDL_DYNAPI_PROC(void,SDL_ClickTrayEntry,(SDL_TrayEntry *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_UpdateTrays,(void),(),)
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SDL_DYNAPI_PROC(bool,SDL_StretchSurface,(SDL_Surface *a,const SDL_Rect *b,SDL_Surface *c,const SDL_Rect *d,SDL_ScaleMode e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(bool,SDL_SetRelativeMouseTransform,(SDL_MouseMotionTransformCallback a,void *b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_RenderTexture9GridTiled,(SDL_Renderer *a,SDL_Texture *b,const SDL_FRect *c,float d,float e,float f,float g,float h,const SDL_FRect *i,float j),(a,b,c,d,e,f,g,h,i,j),return)
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SDL_DYNAPI_PROC(bool,SDL_SetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_GetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode *b),(a,b),return)
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