Sync SDL3 wiki -> header
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@ -1343,8 +1343,7 @@ typedef struct SDL_GPUViewport
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* texture.
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*
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* If either of `pixels_per_row` or `rows_per_layer` is zero, then width and
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* height of passed SDL_GPUTextureRegion to SDL_UploadToGPUTexture
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*
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* height of passed SDL_GPUTextureRegion to SDL_UploadToGPUTexture or
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* SDL_DownloadFromGPUTexture are used as default values respectively and data
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* is considered to be tightly packed.
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*
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