Sync SDL3 wiki -> header
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@ -1894,7 +1894,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream)
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* Also unlike other functions, the audio device begins paused. This is to map
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* Also unlike other functions, the audio device begins paused. This is to map
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* more closely to SDL2-style behavior, since there is no extra step here to
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* more closely to SDL2-style behavior, since there is no extra step here to
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* bind a stream to begin audio flowing. The audio device should be resumed
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* bind a stream to begin audio flowing. The audio device should be resumed
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* with `SDL_ResumeAudioStreamDevice(stream);`
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* with SDL_ResumeAudioStreamDevice().
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*
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*
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* This function works with both playback and recording devices.
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* This function works with both playback and recording devices.
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*
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*
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