diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h index 53a966e928..c6a5dbc691 100644 --- a/include/SDL3/SDL_audio.h +++ b/include/SDL3/SDL_audio.h @@ -1894,7 +1894,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream) * Also unlike other functions, the audio device begins paused. This is to map * more closely to SDL2-style behavior, since there is no extra step here to * bind a stream to begin audio flowing. The audio device should be resumed - * with `SDL_ResumeAudioStreamDevice(stream);` + * with SDL_ResumeAudioStreamDevice(). * * This function works with both playback and recording devices. *