Sync SDL3 wiki -> header

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SDL Wiki Bot 2025-05-22 17:50:19 +00:00
parent 6f994cc7a8
commit 26f9940f82

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@ -1894,7 +1894,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream)
* Also unlike other functions, the audio device begins paused. This is to map
* more closely to SDL2-style behavior, since there is no extra step here to
* bind a stream to begin audio flowing. The audio device should be resumed
* with `SDL_ResumeAudioStreamDevice(stream);`
* with SDL_ResumeAudioStreamDevice().
*
* This function works with both playback and recording devices.
*