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Sync SDL3 wiki -> header
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@ -96,8 +96,8 @@
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* efficient way of doing this, provided that the app is willing to tolerate
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* some latency. When the app uses SDL_DownloadFromGPUTexture() or
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* SDL_DownloadFromGPUBuffer(), submitting the command buffer with
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* SubmitGPUCommandBufferAndAcquireFence() will return a fence handle that the
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* app can poll or wait on in a thread. Once the fence indicates that the
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* SDL_SubmitGPUCommandBufferAndAcquireFence() will return a fence handle that
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* the app can poll or wait on in a thread. Once the fence indicates that the
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* command buffer is done processing, it is safe to read the downloaded data.
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* Make sure to call SDL_ReleaseGPUFence() when done with the fence.
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*
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