Sync SDL3 wiki -> header

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SDL Wiki Bot 2024-11-13 04:49:12 +00:00
parent dcf6dd19c3
commit 20cd4290d7

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@ -96,8 +96,8 @@
* efficient way of doing this, provided that the app is willing to tolerate
* some latency. When the app uses SDL_DownloadFromGPUTexture() or
* SDL_DownloadFromGPUBuffer(), submitting the command buffer with
* SubmitGPUCommandBufferAndAcquireFence() will return a fence handle that the
* app can poll or wait on in a thread. Once the fence indicates that the
* SDL_SubmitGPUCommandBufferAndAcquireFence() will return a fence handle that
* the app can poll or wait on in a thread. Once the fence indicates that the
* command buffer is done processing, it is safe to read the downloaded data.
* Make sure to call SDL_ReleaseGPUFence() when done with the fence.
*