diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index b9acd8f40d..df3e3281d0 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -96,8 +96,8 @@ * efficient way of doing this, provided that the app is willing to tolerate * some latency. When the app uses SDL_DownloadFromGPUTexture() or * SDL_DownloadFromGPUBuffer(), submitting the command buffer with - * SubmitGPUCommandBufferAndAcquireFence() will return a fence handle that the - * app can poll or wait on in a thread. Once the fence indicates that the + * SDL_SubmitGPUCommandBufferAndAcquireFence() will return a fence handle that + * the app can poll or wait on in a thread. Once the fence indicates that the * command buffer is done processing, it is safe to read the downloaded data. * Make sure to call SDL_ReleaseGPUFence() when done with the fence. *