Sync SDL3 wiki -> header

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SDL Wiki Bot 2025-01-22 17:20:25 +00:00
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* It is optimal for apps to pre-compile the shader formats they might use,
* but for ease of use SDL provides a separate project,
* [SDL_shadercross](https://github.com/libsdl-org/SDL_shadercross)
* , for performing runtime shader cross-compilation.
* , for performing runtime shader cross-compilation. It also has a CLI
* interface for offline precompilation as well.
*
* This is an extremely quick overview that leaves out several important
* details. Already, though, one can see that GPU programming can be quite