From 1c21a72bda27fa738ba249e7e8ee6bbe702ff1d9 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Wed, 22 Jan 2025 17:20:25 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_gpu.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 06917d45e9..081ab48255 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -130,7 +130,8 @@ * It is optimal for apps to pre-compile the shader formats they might use, * but for ease of use SDL provides a separate project, * [SDL_shadercross](https://github.com/libsdl-org/SDL_shadercross) - * , for performing runtime shader cross-compilation. + * , for performing runtime shader cross-compilation. It also has a CLI + * interface for offline precompilation as well. * * This is an extremely quick overview that leaves out several important * details. Already, though, one can see that GPU programming can be quite