Sync SDL3 wiki -> header
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@ -958,13 +958,15 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
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* - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if
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* - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if
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* the application wants to use the Wayland surface for a custom role and
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* the application wants to use the Wayland surface for a custom role and
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* does not want it attached to an XDG toplevel window. See
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* does not want it attached to an XDG toplevel window. See
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* docs/README-wayland.md for more information on using custom surfaces.
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* [docs/README-wayland.md](https://github.com/libsdl-org/SDL/blob/main/docs/README-wayland.md)
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* for more information on using custom surfaces.
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* - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the
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* - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the
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* application wants an associated `wl_egl_window` object to be created,
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* application wants an associated `wl_egl_window` object to be created,
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* even if the window does not have the OpenGL property or flag set.
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* even if the window does not have the OpenGL property or flag set.
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* - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
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* - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
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* associated with the window, if you want to wrap an existing window. See
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* associated with the window, if you want to wrap an existing window. See
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* docs/README-wayland.md for more information.
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* [docs/README-wayland.md](https://github.com/libsdl-org/SDL/blob/main/docs/README-wayland.md)
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* for more information.
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*
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*
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* These are additional supported properties on Windows:
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* These are additional supported properties on Windows:
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*
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*
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