Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-04-25 21:01:12 +00:00
parent 2ee1c87eb0
commit 1b8d4d77d6

View file

@ -958,13 +958,15 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
* - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if
* the application wants to use the Wayland surface for a custom role and * the application wants to use the Wayland surface for a custom role and
* does not want it attached to an XDG toplevel window. See * does not want it attached to an XDG toplevel window. See
* docs/README-wayland.md for more information on using custom surfaces. * [docs/README-wayland.md](https://github.com/libsdl-org/SDL/blob/main/docs/README-wayland.md)
* for more information on using custom surfaces.
* - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the
* application wants an associated `wl_egl_window` object to be created, * application wants an associated `wl_egl_window` object to be created,
* even if the window does not have the OpenGL property or flag set. * even if the window does not have the OpenGL property or flag set.
* - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
* associated with the window, if you want to wrap an existing window. See * associated with the window, if you want to wrap an existing window. See
* docs/README-wayland.md for more information. * [docs/README-wayland.md](https://github.com/libsdl-org/SDL/blob/main/docs/README-wayland.md)
* for more information.
* *
* These are additional supported properties on Windows: * These are additional supported properties on Windows:
* *