Revert "Sync SDL3 wiki -> header"

This reverts commit 5e96e410d6.
This commit is contained in:
Sam Lantinga 2024-01-27 15:24:41 -08:00
parent 2a4db8c415
commit 17768c51fc
2 changed files with 14 additions and 16 deletions

View file

@ -594,14 +594,13 @@ extern DECLSPEC SDL_Gamepad *SDLCALL SDL_GetGamepadFromPlayerIndex(int player_in
* *
* These properties are shared with the underlying joystick object. * These properties are shared with the underlying joystick object.
* *
* The following read-only properties are provided by SDL: - * The following read-only properties are provided by SDL:
* `SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN`: true if this gamepad has an LED *
* that has adjustable brightness - `SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN`: * - `SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN`: true if this gamepad has an LED that has adjustable brightness
* true if this gamepad has an LED that has adjustable color - * - `SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN`: true if this gamepad has an LED that has adjustable color
* `SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN`: true if this gamepad has a * - `SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN`: true if this gamepad has a player LED
* player LED - `SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN`: true if this gamepad * - `SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN`: true if this gamepad has left/right rumble
* has left/right rumble - `SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN`: true * - `SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN`: true if this gamepad has simple trigger rumble
* if this gamepad has simple trigger rumble
* *
* \param gamepad a gamepad identifier previously returned by * \param gamepad a gamepad identifier previously returned by
* SDL_OpenGamepad() * SDL_OpenGamepad()

View file

@ -460,14 +460,13 @@ extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, in
/** /**
* Get the properties associated with a joystick. * Get the properties associated with a joystick.
* *
* The following read-only properties are provided by SDL: - * The following read-only properties are provided by SDL:
* `SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN`: true if this joystick has an LED *
* that has adjustable brightness - `SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN`: * - `SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN`: true if this joystick has an LED that has adjustable brightness
* true if this joystick has an LED that has adjustable color - * - `SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN`: true if this joystick has an LED that has adjustable color
* `SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN`: true if this joystick has a * - `SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN`: true if this joystick has a player LED
* player LED - `SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN`: true if this joystick * - `SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN`: true if this joystick has left/right rumble
* has left/right rumble - `SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN`: * - `SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN`: true if this joystick has simple trigger rumble
* true if this joystick has simple trigger rumble
* *
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick() * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick()
* \returns a valid property ID on success or 0 on failure; call * \returns a valid property ID on success or 0 on failure; call