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Use proper polar direction when creating FF_RUMBLE effect
Uses proper polar direction of 90 degrees. Previous value probably came from mistakenly using spherical system default.
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1 changed files with 1 additions and 1 deletions
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@ -892,7 +892,7 @@ static bool SDL_SYS_ToFFEffect(struct ff_effect *dest, const SDL_HapticEffect *s
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// Header
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// Header
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dest->type = FF_RUMBLE;
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dest->type = FF_RUMBLE;
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dest->direction = 0;
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dest->direction = 0x4000;
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// Replay
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// Replay
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dest->replay.length = (leftright->length == SDL_HAPTIC_INFINITY) ? 0 : CLAMP(leftright->length);
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dest->replay.length = (leftright->length == SDL_HAPTIC_INFINITY) ? 0 : CLAMP(leftright->length);
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