From 10c9fbf4114eacc2c863efeeb98b5eed28982a0d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tomasz=20Paku=C5=82a?= Date: Tue, 21 Jan 2025 01:43:53 +0100 Subject: [PATCH] Use proper polar direction when creating FF_RUMBLE effect Uses proper polar direction of 90 degrees. Previous value probably came from mistakenly using spherical system default. --- src/haptic/linux/SDL_syshaptic.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/haptic/linux/SDL_syshaptic.c b/src/haptic/linux/SDL_syshaptic.c index c9775d2eba..842f577cfa 100644 --- a/src/haptic/linux/SDL_syshaptic.c +++ b/src/haptic/linux/SDL_syshaptic.c @@ -892,7 +892,7 @@ static bool SDL_SYS_ToFFEffect(struct ff_effect *dest, const SDL_HapticEffect *s // Header dest->type = FF_RUMBLE; - dest->direction = 0; + dest->direction = 0x4000; // Replay dest->replay.length = (leftright->length == SDL_HAPTIC_INFINITY) ? 0 : CLAMP(leftright->length);