Sorted API symbols

This commit is contained in:
Sam Lantinga 2024-09-06 08:57:40 -07:00
parent 4c382aafcd
commit 104642ffe7
3 changed files with 7 additions and 7 deletions

View file

@ -117,8 +117,6 @@ SDL3_0.0.0 {
SDL_CreateWindowWithProperties; SDL_CreateWindowWithProperties;
SDL_CursorVisible; SDL_CursorVisible;
SDL_DateTimeToTime; SDL_DateTimeToTime;
SDL_RemoveEventWatch;
SDL_RemoveHintCallback;
SDL_Delay; SDL_Delay;
SDL_DelayNS; SDL_DelayNS;
SDL_DestroyAudioStream; SDL_DestroyAudioStream;
@ -703,6 +701,8 @@ SDL3_0.0.0 {
SDL_ReleaseGPUTransferBuffer; SDL_ReleaseGPUTransferBuffer;
SDL_ReleaseWindowFromGPUDevice; SDL_ReleaseWindowFromGPUDevice;
SDL_ReloadGamepadMappings; SDL_ReloadGamepadMappings;
SDL_RemoveEventWatch;
SDL_RemoveHintCallback;
SDL_RemovePath; SDL_RemovePath;
SDL_RemoveStoragePath; SDL_RemoveStoragePath;
SDL_RemoveSurfaceAlternateImages; SDL_RemoveSurfaceAlternateImages;
@ -1104,6 +1104,7 @@ SDL3_0.0.0 {
SDL_strndup; SDL_strndup;
SDL_strnlen; SDL_strnlen;
SDL_strnstr; SDL_strnstr;
SDL_strpbrk;
SDL_strrchr; SDL_strrchr;
SDL_strrev; SDL_strrev;
SDL_strstr; SDL_strstr;
@ -1144,7 +1145,6 @@ SDL3_0.0.0 {
SDL_wcsnstr; SDL_wcsnstr;
SDL_wcsstr; SDL_wcsstr;
SDL_wcstol; SDL_wcstol;
SDL_strpbrk;
# extra symbols go here (don't modify this line) # extra symbols go here (don't modify this line)
local: *; local: *;
}; };

View file

@ -142,8 +142,6 @@
#define SDL_CreateWindowWithProperties SDL_CreateWindowWithProperties_REAL #define SDL_CreateWindowWithProperties SDL_CreateWindowWithProperties_REAL
#define SDL_CursorVisible SDL_CursorVisible_REAL #define SDL_CursorVisible SDL_CursorVisible_REAL
#define SDL_DateTimeToTime SDL_DateTimeToTime_REAL #define SDL_DateTimeToTime SDL_DateTimeToTime_REAL
#define SDL_RemoveEventWatch SDL_RemoveEventWatch_REAL
#define SDL_RemoveHintCallback SDL_RemoveHintCallback_REAL
#define SDL_Delay SDL_Delay_REAL #define SDL_Delay SDL_Delay_REAL
#define SDL_DelayNS SDL_DelayNS_REAL #define SDL_DelayNS SDL_DelayNS_REAL
#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL #define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
@ -728,6 +726,8 @@
#define SDL_ReleaseGPUTransferBuffer SDL_ReleaseGPUTransferBuffer_REAL #define SDL_ReleaseGPUTransferBuffer SDL_ReleaseGPUTransferBuffer_REAL
#define SDL_ReleaseWindowFromGPUDevice SDL_ReleaseWindowFromGPUDevice_REAL #define SDL_ReleaseWindowFromGPUDevice SDL_ReleaseWindowFromGPUDevice_REAL
#define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL #define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL
#define SDL_RemoveEventWatch SDL_RemoveEventWatch_REAL
#define SDL_RemoveHintCallback SDL_RemoveHintCallback_REAL
#define SDL_RemovePath SDL_RemovePath_REAL #define SDL_RemovePath SDL_RemovePath_REAL
#define SDL_RemoveStoragePath SDL_RemoveStoragePath_REAL #define SDL_RemoveStoragePath SDL_RemoveStoragePath_REAL
#define SDL_RemoveSurfaceAlternateImages SDL_RemoveSurfaceAlternateImages_REAL #define SDL_RemoveSurfaceAlternateImages SDL_RemoveSurfaceAlternateImages_REAL
@ -1129,6 +1129,7 @@
#define SDL_strndup SDL_strndup_REAL #define SDL_strndup SDL_strndup_REAL
#define SDL_strnlen SDL_strnlen_REAL #define SDL_strnlen SDL_strnlen_REAL
#define SDL_strnstr SDL_strnstr_REAL #define SDL_strnstr SDL_strnstr_REAL
#define SDL_strpbrk SDL_strpbrk_REAL
#define SDL_strrchr SDL_strrchr_REAL #define SDL_strrchr SDL_strrchr_REAL
#define SDL_strrev SDL_strrev_REAL #define SDL_strrev SDL_strrev_REAL
#define SDL_strstr SDL_strstr_REAL #define SDL_strstr SDL_strstr_REAL
@ -1169,4 +1170,3 @@
#define SDL_wcsnstr SDL_wcsnstr_REAL #define SDL_wcsnstr SDL_wcsnstr_REAL
#define SDL_wcsstr SDL_wcsstr_REAL #define SDL_wcsstr SDL_wcsstr_REAL
#define SDL_wcstol SDL_wcstol_REAL #define SDL_wcstol SDL_wcstol_REAL
#define SDL_strpbrk SDL_strpbrk_REAL

View file

@ -1136,6 +1136,7 @@ SDL_DYNAPI_PROC(int,SDL_strncmp,(const char *a, const char *b, size_t c),(a,b,c)
SDL_DYNAPI_PROC(char*,SDL_strndup,(const char *a, size_t b),(a,b),return) SDL_DYNAPI_PROC(char*,SDL_strndup,(const char *a, size_t b),(a,b),return)
SDL_DYNAPI_PROC(size_t,SDL_strnlen,(const char *a, size_t b),(a,b),return) SDL_DYNAPI_PROC(size_t,SDL_strnlen,(const char *a, size_t b),(a,b),return)
SDL_DYNAPI_PROC(char*,SDL_strnstr,(const char *a, const char *b, size_t c),(a,b,c),return) SDL_DYNAPI_PROC(char*,SDL_strnstr,(const char *a, const char *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(char*,SDL_strpbrk,(const char *a, const char *b),(a,b),return)
SDL_DYNAPI_PROC(char*,SDL_strrchr,(const char *a, int b),(a,b),return) SDL_DYNAPI_PROC(char*,SDL_strrchr,(const char *a, int b),(a,b),return)
SDL_DYNAPI_PROC(char*,SDL_strrev,(char *a),(a),return) SDL_DYNAPI_PROC(char*,SDL_strrev,(char *a),(a),return)
SDL_DYNAPI_PROC(char*,SDL_strstr,(const char *a, const char *b),(a,b),return) SDL_DYNAPI_PROC(char*,SDL_strstr,(const char *a, const char *b),(a,b),return)
@ -1175,4 +1176,3 @@ SDL_DYNAPI_PROC(size_t,SDL_wcsnlen,(const wchar_t *a, size_t b),(a,b),return)
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return) SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return)
SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),return) SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(char*,SDL_strpbrk,(const char *a, const char *b),(a,b),return)