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Rename SDL_SetGPURenderStateFragmentUniformData() to SDL_SetGPURenderStateFragmentUniforms()
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7 changed files with 9 additions and 9 deletions
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@ -2751,7 +2751,7 @@ SDL_COMPILE_TIME_ASSERT(SDL_GPURenderStateDesc_SIZE,
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* \since This struct is available since SDL 3.4.0.
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*
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* \sa SDL_CreateGPURenderState
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* \sa SDL_SetGPURenderStateFragmentUniformData
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* \sa SDL_SetGPURenderStateFragmentUniforms
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* \sa SDL_SetRenderGPUState
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* \sa SDL_DestroyGPURenderState
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*/
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@ -2768,7 +2768,7 @@ typedef struct SDL_GPURenderState SDL_GPURenderState;
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*
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* \since This function is available since SDL 3.4.0.
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*
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* \sa SDL_SetGPURenderStateFragmentUniformData
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* \sa SDL_SetGPURenderStateFragmentUniforms
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* \sa SDL_SetRenderGPUState
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* \sa SDL_DestroyGPURenderState
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*/
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@ -2790,7 +2790,7 @@ extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Re
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*
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* \since This function is available since SDL 3.4.0.
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniformData(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length);
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extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length);
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/**
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* Set custom GPU render state.
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@ -1239,7 +1239,7 @@ SDL3_0.0.0 {
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SDL_SetDefaultTextureScaleMode;
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SDL_GetDefaultTextureScaleMode;
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SDL_CreateGPURenderState;
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SDL_SetGPURenderStateFragmentUniformData;
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SDL_SetGPURenderStateFragmentUniforms;
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SDL_SetRenderGPUState;
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SDL_DestroyGPURenderState;
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# extra symbols go here (don't modify this line)
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@ -1264,6 +1264,6 @@
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#define SDL_SetDefaultTextureScaleMode SDL_SetDefaultTextureScaleMode_REAL
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#define SDL_GetDefaultTextureScaleMode SDL_GetDefaultTextureScaleMode_REAL
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#define SDL_CreateGPURenderState SDL_CreateGPURenderState_REAL
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#define SDL_SetGPURenderStateFragmentUniformData SDL_SetGPURenderStateFragmentUniformData_REAL
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#define SDL_SetGPURenderStateFragmentUniforms SDL_SetGPURenderStateFragmentUniforms_REAL
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#define SDL_SetRenderGPUState SDL_SetRenderGPUState_REAL
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#define SDL_DestroyGPURenderState SDL_DestroyGPURenderState_REAL
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@ -1272,6 +1272,6 @@ SDL_DYNAPI_PROC(bool,SDL_RenderTexture9GridTiled,(SDL_Renderer *a,SDL_Texture *b
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SDL_DYNAPI_PROC(bool,SDL_SetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_GetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_GPURenderState*,SDL_CreateGPURenderState,(SDL_Renderer *a,SDL_GPURenderStateDesc *b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateFragmentUniformData,(SDL_GPURenderState *a,Uint32 b,const void *c,Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateFragmentUniforms,(SDL_GPURenderState *a,Uint32 b,const void *c,Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(bool,SDL_SetRenderGPUState,(SDL_Renderer *a,SDL_GPURenderState *b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_DestroyGPURenderState,(SDL_GPURenderState *a),(a),)
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@ -5906,7 +5906,7 @@ SDL_GPURenderState *SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURend
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return state;
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}
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bool SDL_SetGPURenderStateFragmentUniformData(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length)
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bool SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length)
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{
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if (!state) {
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return SDL_InvalidParamError("state");
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@ -209,7 +209,7 @@ static bool InitGPURenderState(void)
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SDL_zero(uniforms);
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uniforms.texture_width = (float)target->w;
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uniforms.texture_height = (float)target->h;
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if (!SDL_SetGPURenderStateFragmentUniformData(data->state, 0, &uniforms, sizeof(uniforms))) {
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if (!SDL_SetGPURenderStateFragmentUniforms(data->state, 0, &uniforms, sizeof(uniforms))) {
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SDL_Log("Couldn't set uniform data: %s", SDL_GetError());
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return false;
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}
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@ -220,7 +220,7 @@ static bool InitGPURenderState(void)
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uniforms.distance_field_range = DISTANCE_FIELD_RANGE;
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uniforms.texture_width = (float)font_texture->w;
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uniforms.texture_height = (float)font_texture->h;
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if (!SDL_SetGPURenderStateFragmentUniformData(render_state, 0, &uniforms, sizeof(uniforms))) {
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if (!SDL_SetGPURenderStateFragmentUniforms(render_state, 0, &uniforms, sizeof(uniforms))) {
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SDL_Log("Couldn't set uniform data: %s", SDL_GetError());
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return false;
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}
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