diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 242556c127..3019ed0df2 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -2751,7 +2751,7 @@ SDL_COMPILE_TIME_ASSERT(SDL_GPURenderStateDesc_SIZE, * \since This struct is available since SDL 3.4.0. * * \sa SDL_CreateGPURenderState - * \sa SDL_SetGPURenderStateFragmentUniformData + * \sa SDL_SetGPURenderStateFragmentUniforms * \sa SDL_SetRenderGPUState * \sa SDL_DestroyGPURenderState */ @@ -2768,7 +2768,7 @@ typedef struct SDL_GPURenderState SDL_GPURenderState; * * \since This function is available since SDL 3.4.0. * - * \sa SDL_SetGPURenderStateFragmentUniformData + * \sa SDL_SetGPURenderStateFragmentUniforms * \sa SDL_SetRenderGPUState * \sa SDL_DestroyGPURenderState */ @@ -2790,7 +2790,7 @@ extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Re * * \since This function is available since SDL 3.4.0. */ -extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniformData(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length); +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length); /** * Set custom GPU render state. diff --git a/src/dynapi/SDL_dynapi.sym b/src/dynapi/SDL_dynapi.sym index d40edd2320..8b3c48170e 100644 --- a/src/dynapi/SDL_dynapi.sym +++ b/src/dynapi/SDL_dynapi.sym @@ -1239,7 +1239,7 @@ SDL3_0.0.0 { SDL_SetDefaultTextureScaleMode; SDL_GetDefaultTextureScaleMode; SDL_CreateGPURenderState; - SDL_SetGPURenderStateFragmentUniformData; + SDL_SetGPURenderStateFragmentUniforms; SDL_SetRenderGPUState; SDL_DestroyGPURenderState; # extra symbols go here (don't modify this line) diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h index 31f8229eaf..df0848e280 100644 --- a/src/dynapi/SDL_dynapi_overrides.h +++ b/src/dynapi/SDL_dynapi_overrides.h @@ -1264,6 +1264,6 @@ #define SDL_SetDefaultTextureScaleMode SDL_SetDefaultTextureScaleMode_REAL #define SDL_GetDefaultTextureScaleMode SDL_GetDefaultTextureScaleMode_REAL #define SDL_CreateGPURenderState SDL_CreateGPURenderState_REAL -#define SDL_SetGPURenderStateFragmentUniformData SDL_SetGPURenderStateFragmentUniformData_REAL +#define SDL_SetGPURenderStateFragmentUniforms SDL_SetGPURenderStateFragmentUniforms_REAL #define SDL_SetRenderGPUState SDL_SetRenderGPUState_REAL #define SDL_DestroyGPURenderState SDL_DestroyGPURenderState_REAL diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index c87a014dfb..7be1e52219 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -1272,6 +1272,6 @@ SDL_DYNAPI_PROC(bool,SDL_RenderTexture9GridTiled,(SDL_Renderer *a,SDL_Texture *b SDL_DYNAPI_PROC(bool,SDL_SetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode b),(a,b),return) SDL_DYNAPI_PROC(bool,SDL_GetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode *b),(a,b),return) SDL_DYNAPI_PROC(SDL_GPURenderState*,SDL_CreateGPURenderState,(SDL_Renderer *a,SDL_GPURenderStateDesc *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateFragmentUniformData,(SDL_GPURenderState *a,Uint32 b,const void *c,Uint32 d),(a,b,c,d),return) +SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateFragmentUniforms,(SDL_GPURenderState *a,Uint32 b,const void *c,Uint32 d),(a,b,c,d),return) SDL_DYNAPI_PROC(bool,SDL_SetRenderGPUState,(SDL_Renderer *a,SDL_GPURenderState *b),(a,b),return) SDL_DYNAPI_PROC(void,SDL_DestroyGPURenderState,(SDL_GPURenderState *a),(a),) diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index 8622e3a1af..757be386f0 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -5906,7 +5906,7 @@ SDL_GPURenderState *SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURend return state; } -bool SDL_SetGPURenderStateFragmentUniformData(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length) +bool SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length) { if (!state) { return SDL_InvalidParamError("state"); diff --git a/test/testgpurender_effects.c b/test/testgpurender_effects.c index 24e4a8de0e..9a725b8969 100644 --- a/test/testgpurender_effects.c +++ b/test/testgpurender_effects.c @@ -209,7 +209,7 @@ static bool InitGPURenderState(void) SDL_zero(uniforms); uniforms.texture_width = (float)target->w; uniforms.texture_height = (float)target->h; - if (!SDL_SetGPURenderStateFragmentUniformData(data->state, 0, &uniforms, sizeof(uniforms))) { + if (!SDL_SetGPURenderStateFragmentUniforms(data->state, 0, &uniforms, sizeof(uniforms))) { SDL_Log("Couldn't set uniform data: %s", SDL_GetError()); return false; } diff --git a/test/testgpurender_msdf.c b/test/testgpurender_msdf.c index af25b986bd..982b27ae6a 100644 --- a/test/testgpurender_msdf.c +++ b/test/testgpurender_msdf.c @@ -220,7 +220,7 @@ static bool InitGPURenderState(void) uniforms.distance_field_range = DISTANCE_FIELD_RANGE; uniforms.texture_width = (float)font_texture->w; uniforms.texture_height = (float)font_texture->h; - if (!SDL_SetGPURenderStateFragmentUniformData(render_state, 0, &uniforms, sizeof(uniforms))) { + if (!SDL_SetGPURenderStateFragmentUniforms(render_state, 0, &uniforms, sizeof(uniforms))) { SDL_Log("Couldn't set uniform data: %s", SDL_GetError()); return false; }