mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-25 05:59:11 +00:00
Rename SDL_SetGPURenderStateFragmentUniformData() to SDL_SetGPURenderStateFragmentUniforms()
This commit is contained in:
parent
96194347bc
commit
02faa8f75c
7 changed files with 9 additions and 9 deletions
|
@ -2751,7 +2751,7 @@ SDL_COMPILE_TIME_ASSERT(SDL_GPURenderStateDesc_SIZE,
|
||||||
* \since This struct is available since SDL 3.4.0.
|
* \since This struct is available since SDL 3.4.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_CreateGPURenderState
|
* \sa SDL_CreateGPURenderState
|
||||||
* \sa SDL_SetGPURenderStateFragmentUniformData
|
* \sa SDL_SetGPURenderStateFragmentUniforms
|
||||||
* \sa SDL_SetRenderGPUState
|
* \sa SDL_SetRenderGPUState
|
||||||
* \sa SDL_DestroyGPURenderState
|
* \sa SDL_DestroyGPURenderState
|
||||||
*/
|
*/
|
||||||
|
@ -2768,7 +2768,7 @@ typedef struct SDL_GPURenderState SDL_GPURenderState;
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.4.0.
|
* \since This function is available since SDL 3.4.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_SetGPURenderStateFragmentUniformData
|
* \sa SDL_SetGPURenderStateFragmentUniforms
|
||||||
* \sa SDL_SetRenderGPUState
|
* \sa SDL_SetRenderGPUState
|
||||||
* \sa SDL_DestroyGPURenderState
|
* \sa SDL_DestroyGPURenderState
|
||||||
*/
|
*/
|
||||||
|
@ -2790,7 +2790,7 @@ extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Re
|
||||||
*
|
*
|
||||||
* \since This function is available since SDL 3.4.0.
|
* \since This function is available since SDL 3.4.0.
|
||||||
*/
|
*/
|
||||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniformData(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length);
|
extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set custom GPU render state.
|
* Set custom GPU render state.
|
||||||
|
|
|
@ -1239,7 +1239,7 @@ SDL3_0.0.0 {
|
||||||
SDL_SetDefaultTextureScaleMode;
|
SDL_SetDefaultTextureScaleMode;
|
||||||
SDL_GetDefaultTextureScaleMode;
|
SDL_GetDefaultTextureScaleMode;
|
||||||
SDL_CreateGPURenderState;
|
SDL_CreateGPURenderState;
|
||||||
SDL_SetGPURenderStateFragmentUniformData;
|
SDL_SetGPURenderStateFragmentUniforms;
|
||||||
SDL_SetRenderGPUState;
|
SDL_SetRenderGPUState;
|
||||||
SDL_DestroyGPURenderState;
|
SDL_DestroyGPURenderState;
|
||||||
# extra symbols go here (don't modify this line)
|
# extra symbols go here (don't modify this line)
|
||||||
|
|
|
@ -1264,6 +1264,6 @@
|
||||||
#define SDL_SetDefaultTextureScaleMode SDL_SetDefaultTextureScaleMode_REAL
|
#define SDL_SetDefaultTextureScaleMode SDL_SetDefaultTextureScaleMode_REAL
|
||||||
#define SDL_GetDefaultTextureScaleMode SDL_GetDefaultTextureScaleMode_REAL
|
#define SDL_GetDefaultTextureScaleMode SDL_GetDefaultTextureScaleMode_REAL
|
||||||
#define SDL_CreateGPURenderState SDL_CreateGPURenderState_REAL
|
#define SDL_CreateGPURenderState SDL_CreateGPURenderState_REAL
|
||||||
#define SDL_SetGPURenderStateFragmentUniformData SDL_SetGPURenderStateFragmentUniformData_REAL
|
#define SDL_SetGPURenderStateFragmentUniforms SDL_SetGPURenderStateFragmentUniforms_REAL
|
||||||
#define SDL_SetRenderGPUState SDL_SetRenderGPUState_REAL
|
#define SDL_SetRenderGPUState SDL_SetRenderGPUState_REAL
|
||||||
#define SDL_DestroyGPURenderState SDL_DestroyGPURenderState_REAL
|
#define SDL_DestroyGPURenderState SDL_DestroyGPURenderState_REAL
|
||||||
|
|
|
@ -1272,6 +1272,6 @@ SDL_DYNAPI_PROC(bool,SDL_RenderTexture9GridTiled,(SDL_Renderer *a,SDL_Texture *b
|
||||||
SDL_DYNAPI_PROC(bool,SDL_SetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode b),(a,b),return)
|
SDL_DYNAPI_PROC(bool,SDL_SetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(bool,SDL_GetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode *b),(a,b),return)
|
SDL_DYNAPI_PROC(bool,SDL_GetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode *b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(SDL_GPURenderState*,SDL_CreateGPURenderState,(SDL_Renderer *a,SDL_GPURenderStateDesc *b),(a,b),return)
|
SDL_DYNAPI_PROC(SDL_GPURenderState*,SDL_CreateGPURenderState,(SDL_Renderer *a,SDL_GPURenderStateDesc *b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateFragmentUniformData,(SDL_GPURenderState *a,Uint32 b,const void *c,Uint32 d),(a,b,c,d),return)
|
SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateFragmentUniforms,(SDL_GPURenderState *a,Uint32 b,const void *c,Uint32 d),(a,b,c,d),return)
|
||||||
SDL_DYNAPI_PROC(bool,SDL_SetRenderGPUState,(SDL_Renderer *a,SDL_GPURenderState *b),(a,b),return)
|
SDL_DYNAPI_PROC(bool,SDL_SetRenderGPUState,(SDL_Renderer *a,SDL_GPURenderState *b),(a,b),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_DestroyGPURenderState,(SDL_GPURenderState *a),(a),)
|
SDL_DYNAPI_PROC(void,SDL_DestroyGPURenderState,(SDL_GPURenderState *a),(a),)
|
||||||
|
|
|
@ -5906,7 +5906,7 @@ SDL_GPURenderState *SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURend
|
||||||
return state;
|
return state;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SDL_SetGPURenderStateFragmentUniformData(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length)
|
bool SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length)
|
||||||
{
|
{
|
||||||
if (!state) {
|
if (!state) {
|
||||||
return SDL_InvalidParamError("state");
|
return SDL_InvalidParamError("state");
|
||||||
|
|
|
@ -209,7 +209,7 @@ static bool InitGPURenderState(void)
|
||||||
SDL_zero(uniforms);
|
SDL_zero(uniforms);
|
||||||
uniforms.texture_width = (float)target->w;
|
uniforms.texture_width = (float)target->w;
|
||||||
uniforms.texture_height = (float)target->h;
|
uniforms.texture_height = (float)target->h;
|
||||||
if (!SDL_SetGPURenderStateFragmentUniformData(data->state, 0, &uniforms, sizeof(uniforms))) {
|
if (!SDL_SetGPURenderStateFragmentUniforms(data->state, 0, &uniforms, sizeof(uniforms))) {
|
||||||
SDL_Log("Couldn't set uniform data: %s", SDL_GetError());
|
SDL_Log("Couldn't set uniform data: %s", SDL_GetError());
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -220,7 +220,7 @@ static bool InitGPURenderState(void)
|
||||||
uniforms.distance_field_range = DISTANCE_FIELD_RANGE;
|
uniforms.distance_field_range = DISTANCE_FIELD_RANGE;
|
||||||
uniforms.texture_width = (float)font_texture->w;
|
uniforms.texture_width = (float)font_texture->w;
|
||||||
uniforms.texture_height = (float)font_texture->h;
|
uniforms.texture_height = (float)font_texture->h;
|
||||||
if (!SDL_SetGPURenderStateFragmentUniformData(render_state, 0, &uniforms, sizeof(uniforms))) {
|
if (!SDL_SetGPURenderStateFragmentUniforms(render_state, 0, &uniforms, sizeof(uniforms))) {
|
||||||
SDL_Log("Couldn't set uniform data: %s", SDL_GetError());
|
SDL_Log("Couldn't set uniform data: %s", SDL_GetError());
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue