Rename SDL_SetGPURenderStateFragmentUniformData() to SDL_SetGPURenderStateFragmentUniforms()

This commit is contained in:
Sam Lantinga 2025-03-14 09:18:34 -07:00
parent 96194347bc
commit 02faa8f75c
7 changed files with 9 additions and 9 deletions

View file

@ -5906,7 +5906,7 @@ SDL_GPURenderState *SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURend
return state;
}
bool SDL_SetGPURenderStateFragmentUniformData(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length)
bool SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length)
{
if (!state) {
return SDL_InvalidParamError("state");