Rename SDL_SetGPURenderStateFragmentUniformData() to SDL_SetGPURenderStateFragmentUniforms()

This commit is contained in:
Sam Lantinga 2025-03-14 09:18:34 -07:00
parent 96194347bc
commit 02faa8f75c
7 changed files with 9 additions and 9 deletions

View file

@ -2751,7 +2751,7 @@ SDL_COMPILE_TIME_ASSERT(SDL_GPURenderStateDesc_SIZE,
* \since This struct is available since SDL 3.4.0.
*
* \sa SDL_CreateGPURenderState
* \sa SDL_SetGPURenderStateFragmentUniformData
* \sa SDL_SetGPURenderStateFragmentUniforms
* \sa SDL_SetRenderGPUState
* \sa SDL_DestroyGPURenderState
*/
@ -2768,7 +2768,7 @@ typedef struct SDL_GPURenderState SDL_GPURenderState;
*
* \since This function is available since SDL 3.4.0.
*
* \sa SDL_SetGPURenderStateFragmentUniformData
* \sa SDL_SetGPURenderStateFragmentUniforms
* \sa SDL_SetRenderGPUState
* \sa SDL_DestroyGPURenderState
*/
@ -2790,7 +2790,7 @@ extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Re
*
* \since This function is available since SDL 3.4.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniformData(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length);
extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length);
/**
* Set custom GPU render state.