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Fixed an overflow in the bit allocation table for large frame stereo
(need to make that a bit better)
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1 changed files with 2 additions and 2 deletions
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@ -228,7 +228,7 @@ static void compute_allocation_table(CELTMode *mode, int res)
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celt_int32_t alloc;
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celt_int32_t alloc;
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edge = mode->eBands[eband+1]*res;
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edge = mode->eBands[eband+1]*res;
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alloc = band_allocation[i*BARK_BANDS+j];
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alloc = band_allocation[i*BARK_BANDS+j];
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alloc = alloc*C*mode->mdctSize;
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alloc = alloc*C*mode->mdctSize/4;
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if (edge < bark_freq[j+1])
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if (edge < bark_freq[j+1])
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{
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{
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int num, den;
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int num, den;
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@ -246,7 +246,7 @@ static void compute_allocation_table(CELTMode *mode, int res)
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for (i=0;i<mode->nbAllocVectors;i++)
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for (i=0;i<mode->nbAllocVectors;i++)
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{
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{
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for (j=0;j<mode->nbEBands;j++)
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for (j=0;j<mode->nbEBands;j++)
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allocVectors[i*mode->nbEBands+j] = (allocVectors[i*mode->nbEBands+j]+128)/256;
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allocVectors[i*mode->nbEBands+j] = (allocVectors[i*mode->nbEBands+j]+32)/64;
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}
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}
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/*for (i=0;i<mode->nbAllocVectors;i++)
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/*for (i=0;i<mode->nbAllocVectors;i++)
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{
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{
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