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Improve exp2's precision to 20-24 bits.
The exp2 function was approximated using lolremez, achieving an accuracy of less than 2*10^-7 within the range of 0 to 1. Signed-off-by: Jean-Marc Valin <jeanmarcv@google.com>
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2 changed files with 38 additions and 9 deletions
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@ -1,7 +1,7 @@
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/* Copyright (c) 2002-2008 Jean-Marc Valin
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Copyright (c) 2007-2008 CSIRO
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Copyright (c) 2007-2009 Xiph.Org Foundation
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Written by Jean-Marc Valin */
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Written by Jean-Marc Valin, and Yunho Huh */
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/**
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@file mathops.h
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@brief Various math functions
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@ -214,7 +214,11 @@ static OPUS_INLINE float celt_log2(float x)
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return integer + in.f + log2_y_norm_coeff[range_idx];
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}
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/** Base-2 exponential approximation (2^x). */
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/* Calculates an approximation of 2^x. The approximation was achieved by
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* employing a base-2 exponential function and utilizing a Remez approximation
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* of order 5, ensuring a controlled relative error.
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* exp2(x) = exp2(integer + fraction)
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* ~ exp2(integer) + exp2(fraction) */
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static OPUS_INLINE float celt_exp2(float x)
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{
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int integer;
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@ -227,9 +231,22 @@ static OPUS_INLINE float celt_exp2(float x)
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if (integer < -50)
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return 0;
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frac = x-integer;
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/* K0 = 1, K1 = log(2), K2 = 3-4*log(2), K3 = 3*log(2) - 2 */
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res.f = 0.99992522f + frac * (0.69583354f
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+ frac * (0.22606716f + 0.078024523f*frac));
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/* Polynomial coefficients approximated in the [0, 1] range.
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* Lolremez command: lolremez --degree 5 --range 0:1
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* "exp(x*0.693147180559945)" "exp(x*0.693147180559945)"
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* NOTE: log(2) ~ 0.693147180559945 */
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#define EXP2_COEFF_A0 9.999999403953552246093750000000e-01f
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#define EXP2_COEFF_A1 6.931530833244323730468750000000e-01f
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#define EXP2_COEFF_A2 2.401536107063293457031250000000e-01f
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#define EXP2_COEFF_A3 5.582631751894950866699218750000e-02f
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#define EXP2_COEFF_A4 8.989339694380760192871093750000e-03f
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#define EXP2_COEFF_A5 1.877576694823801517486572265625e-03f
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res.f = EXP2_COEFF_A0 + frac * (EXP2_COEFF_A1
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+ frac * (EXP2_COEFF_A2
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+ frac * (EXP2_COEFF_A3
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+ frac * (EXP2_COEFF_A4
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+ frac * (EXP2_COEFF_A5)))));
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res.i = (res.i + ((opus_uint32)integer<<23)) & 0x7fffffff;
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return res.f;
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}
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