
Thank you to Ryujinx (riperiperi specifically) for the pointer towards clip distances Huge thanks to crueter for finding where the code works and Camille for giving pointers along the way.
390 lines
9.6 KiB
C++
390 lines
9.6 KiB
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <sirit/sirit.h>
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#include "shader_recompiler/backend/bindings.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/runtime_info.h"
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#include "shader_recompiler/shader_info.h"
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namespace Shader::Backend::SPIRV {
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std::bitset<8> clip_distance_written;
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using Sirit::Id;
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class VectorTypes {
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public:
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void Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name);
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[[nodiscard]] Id operator[](size_t size) const noexcept {
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return defs[size - 1];
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}
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private:
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std::array<Id, 4> defs{};
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};
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struct TextureDefinition {
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Id id;
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Id sampled_type;
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Id pointer_type;
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Id image_type;
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u32 count;
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bool is_multisample;
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};
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struct TextureBufferDefinition {
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Id id;
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u32 count;
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};
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struct ImageBufferDefinition {
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Id id;
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Id image_type;
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u32 count;
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bool is_integer;
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};
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struct ImageDefinition {
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Id id;
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Id image_type;
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u32 count;
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bool is_integer;
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};
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struct UniformDefinitions {
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Id U8{};
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Id S8{};
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Id U16{};
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Id S16{};
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Id U32{};
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Id F32{};
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Id U32x2{};
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Id U32x4{};
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constexpr static size_t NumElements(Id UniformDefinitions::*member_ptr) {
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if (member_ptr == &UniformDefinitions::U8) {
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return 1;
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}
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if (member_ptr == &UniformDefinitions::S8) {
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return 1;
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}
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if (member_ptr == &UniformDefinitions::U16) {
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return 1;
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}
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if (member_ptr == &UniformDefinitions::S16) {
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return 1;
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}
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if (member_ptr == &UniformDefinitions::U32) {
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return 1;
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}
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if (member_ptr == &UniformDefinitions::F32) {
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return 1;
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}
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if (member_ptr == &UniformDefinitions::U32x2) {
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return 2;
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}
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if (member_ptr == &UniformDefinitions::U32x4) {
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return 4;
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}
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ASSERT(false);
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return 1;
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}
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constexpr static bool IsFloat(Id UniformDefinitions::*member_ptr) {
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if (member_ptr == &UniformDefinitions::F32) {
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return true;
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}
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return false;
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}
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};
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struct StorageTypeDefinition {
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Id array{};
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Id element{};
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};
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struct StorageTypeDefinitions {
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StorageTypeDefinition U8{};
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StorageTypeDefinition S8{};
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StorageTypeDefinition U16{};
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StorageTypeDefinition S16{};
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StorageTypeDefinition U32{};
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StorageTypeDefinition U64{};
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StorageTypeDefinition F32{};
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StorageTypeDefinition U32x2{};
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StorageTypeDefinition U32x4{};
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};
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struct StorageDefinitions {
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Id U8{};
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Id S8{};
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Id U16{};
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Id S16{};
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Id U32{};
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Id F32{};
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Id U64{};
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Id U32x2{};
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Id U32x4{};
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};
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enum class InputGenericLoadOp {
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None,
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Bitcast,
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SToF,
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UToF,
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};
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struct InputGenericInfo {
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Id id;
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Id pointer_type;
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Id component_type;
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InputGenericLoadOp load_op;
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};
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struct GenericElementInfo {
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Id id{};
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u32 first_element{};
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u32 num_components{};
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};
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class EmitContext final : public Sirit::Module {
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public:
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explicit EmitContext(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& binding);
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~EmitContext();
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[[nodiscard]] Id Def(const IR::Value& value);
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[[nodiscard]] Id BitOffset8(const IR::Value& offset);
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[[nodiscard]] Id BitOffset16(const IR::Value& offset);
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Id Const(u32 value) {
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return Constant(U32[1], value);
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}
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Id Const(u32 element_1, u32 element_2) {
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return ConstantComposite(U32[2], Const(element_1), Const(element_2));
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}
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Id Const(u32 element_1, u32 element_2, u32 element_3) {
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return ConstantComposite(U32[3], Const(element_1), Const(element_2), Const(element_3));
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}
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Id Const(u32 element_1, u32 element_2, u32 element_3, u32 element_4) {
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return ConstantComposite(U32[4], Const(element_1), Const(element_2), Const(element_3),
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Const(element_4));
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}
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Id SConst(s32 value) {
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return Constant(S32[1], value);
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}
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Id SConst(s32 element_1, s32 element_2) {
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return ConstantComposite(S32[2], SConst(element_1), SConst(element_2));
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}
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Id SConst(s32 element_1, s32 element_2, s32 element_3) {
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return ConstantComposite(S32[3], SConst(element_1), SConst(element_2), SConst(element_3));
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}
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Id SConst(s32 element_1, s32 element_2, s32 element_3, s32 element_4) {
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return ConstantComposite(S32[4], SConst(element_1), SConst(element_2), SConst(element_3),
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SConst(element_4));
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}
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Id Const(f32 value) {
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return Constant(F32[1], value);
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}
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const Profile& profile;
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const RuntimeInfo& runtime_info;
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Stage stage{};
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Id void_id{};
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Id U1{};
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Id U8{};
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Id S8{};
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Id U16{};
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Id S16{};
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Id U64{};
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VectorTypes F32;
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VectorTypes U32;
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VectorTypes S32;
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VectorTypes F16;
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VectorTypes F64;
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Id true_value{};
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Id false_value{};
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Id u32_zero_value{};
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Id f32_zero_value{};
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UniformDefinitions uniform_types;
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StorageTypeDefinitions storage_types;
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Id private_u32{};
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Id shared_u8{};
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Id shared_u16{};
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Id shared_u32{};
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Id shared_u64{};
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Id shared_u32x2{};
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Id shared_u32x4{};
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Id input_f32{};
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Id input_u32{};
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Id input_s32{};
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Id output_f32{};
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Id output_u32{};
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Id image_buffer_type{};
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Id image_u32{};
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std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
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std::array<StorageDefinitions, Info::MAX_SSBOS> ssbos{};
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std::vector<TextureBufferDefinition> texture_buffers;
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std::vector<ImageBufferDefinition> image_buffers;
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std::vector<TextureDefinition> textures;
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std::vector<ImageDefinition> images;
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Id workgroup_id{};
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Id local_invocation_id{};
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Id invocation_id{};
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Id patch_vertices_in{};
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Id sample_id{};
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Id is_helper_invocation{};
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Id subgroup_local_invocation_id{};
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Id subgroup_mask_eq{};
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Id subgroup_mask_lt{};
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Id subgroup_mask_le{};
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Id subgroup_mask_gt{};
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Id subgroup_mask_ge{};
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Id instance_id{};
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Id instance_index{};
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Id base_instance{};
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Id vertex_id{};
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Id vertex_index{};
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Id draw_index{};
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Id base_vertex{};
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Id front_face{};
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Id point_coord{};
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Id tess_coord{};
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Id clip_distances{};
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Id layer{};
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Id viewport_index{};
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Id viewport_mask{};
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Id primitive_id{};
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Id fswzadd_lut_a{};
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Id fswzadd_lut_b{};
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Id indexed_load_func{};
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Id indexed_store_func{};
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Id rescaling_uniform_constant{};
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Id rescaling_push_constants{};
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Id rescaling_textures_type{};
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Id rescaling_images_type{};
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u32 rescaling_textures_member_index{};
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u32 rescaling_images_member_index{};
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u32 rescaling_downfactor_member_index{};
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u32 texture_rescaling_index{};
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u32 image_rescaling_index{};
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Id render_area_push_constant{};
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u32 render_are_member_index{};
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Id local_memory{};
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Id shared_memory_u8{};
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Id shared_memory_u16{};
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Id shared_memory_u32{};
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Id shared_memory_u64{};
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Id shared_memory_u32x2{};
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Id shared_memory_u32x4{};
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Id shared_memory_u32_type{};
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Id shared_store_u8_func{};
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Id shared_store_u16_func{};
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Id increment_cas_shared{};
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Id increment_cas_ssbo{};
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Id decrement_cas_shared{};
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Id decrement_cas_ssbo{};
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Id f32_add_cas{};
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Id f16x2_add_cas{};
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Id f16x2_min_cas{};
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Id f16x2_max_cas{};
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Id f32x2_add_cas{};
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Id f32x2_min_cas{};
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Id f32x2_max_cas{};
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Id write_storage_cas_loop_func{};
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Id load_global_func_u32{};
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Id load_global_func_u32x2{};
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Id load_global_func_u32x4{};
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Id write_global_func_u32{};
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Id write_global_func_u32x2{};
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Id write_global_func_u32x4{};
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bool need_input_position_indirect{};
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Id input_position{};
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std::array<InputGenericInfo, 32> input_generics{};
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Id output_point_size{};
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Id output_position{};
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std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
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Id output_tess_level_outer{};
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Id output_tess_level_inner{};
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std::array<Id, 30> patches{};
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std::array<Id, 8> frag_color{};
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Id sample_mask{};
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Id frag_depth{};
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std::vector<Id> interfaces;
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Id load_const_func_u8{};
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Id load_const_func_u16{};
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Id load_const_func_u32{};
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Id load_const_func_f32{};
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Id load_const_func_u32x2{};
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Id load_const_func_u32x4{};
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private:
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void DefineCommonTypes(const Info& info);
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void DefineCommonConstants();
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void DefineInterfaces(const IR::Program& program);
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void DefineLocalMemory(const IR::Program& program);
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void DefineSharedMemory(const IR::Program& program);
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void DefineSharedMemoryFunctions(const IR::Program& program);
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void DefineConstantBuffers(const Info& info, u32& binding);
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void DefineConstantBufferIndirectFunctions(const Info& info);
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void DefineStorageBuffers(const Info& info, u32& binding);
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void DefineTextureBuffers(const Info& info, u32& binding);
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void DefineImageBuffers(const Info& info, u32& binding);
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void DefineTextures(const Info& info, u32& binding, u32& scaling_index);
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void DefineImages(const Info& info, u32& binding, u32& scaling_index);
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void DefineAttributeMemAccess(const Info& info);
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void DefineWriteStorageCasLoopFunction(const Info& info);
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void DefineGlobalMemoryFunctions(const Info& info);
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void DefineRescalingInput(const Info& info);
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void DefineRescalingInputPushConstant();
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void DefineRescalingInputUniformConstant();
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void DefineRenderArea(const Info& info);
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void DefineInputs(const IR::Program& program);
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void DefineOutputs(const IR::Program& program);
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};
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} // namespace Shader::Backend::SPIRV
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