
This commit introduces multiple improvements to IPC handling and system management services, enhancing game compatibility and emulator stability. --- 1. Fully Implemented QueryPointerBufferSize Service: - Exposes the per-process IPC pointer buffer size through `QueryPointerBufferSize` instead of returning stubbed values. - Added `m_pointer_buffer_size` field to `KProcess`, initialized with a safe default (0x8000). - Introduced getter and setter methods (`GetPointerBufferSize()` / `SetPointerBufferSize()`). - Registered new handler in `sm_controller` for handling QueryPointerBufferSize requests. - Ensures accurate buffer size reporting for games relying on this service. --- 2. Automatic Pointer Buffer Sizing Per-Game: - Automatically determines heap size by parsing `main.npdm` from the game’s ExeFS: - Heap size > 1 GiB → pointer buffer size set to `0x10000`. - Heap size > 512 MiB → pointer buffer size set to `0xC000`. - Otherwise, defaults to `0x8000`. - Gracefully handles missing or malformed `main.npdm` by falling back to default settings. - Automatically configures pointer buffer size during `AppLoader_NCA::Load`. - Added logging for heap size detection and buffer size configuration for easier debugging. --- 3. SM Service Improvements: - Added full implementation of `QueryPointerBufferSize` within the SM service framework. - Cleaned up stubbed methods and ensured correct domain handling. - Registered new service commands (e.g., `SetPointerBufferSize` and `QueryPointerBufferSize`) in `sm_controller`. - Improved session handling with proper conversion to domain objects where necessary. --- Benefits: - Greatly improves compatibility with games that require larger IPC pointer buffers - Eliminates the need for manual per-game pointer buffer overrides. - More accurate emulation of Switch system services, improving stability for both commercial titles and homebrew. - Provides cleaner logging for easier debugging and maintenance. - Future-proofs IPC handling for upcoming titles with higher memory demands. --- Additional Notes: - Default pointer buffer size remains 0x8000 for smaller titles or if heap size cannot be determined. - Falls back to safe defaults without affecting overall emulator performance. - All new service calls properly registered and integrated without breaking existing functionality.
254 lines
8.1 KiB
C++
254 lines
8.1 KiB
C++
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <utility>
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#include "common/hex_util.h"
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/nca_metadata.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/romfs_factory.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/deconstructed_rom_directory.h"
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#include "core/loader/nca.h"
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#include "mbedtls/sha256.h"
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#include "common/literals.h"
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namespace Loader {
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static u32 CalculatePointerBufferSize(size_t heap_size) {
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if (heap_size > 1073741824) { // Games with 1 GiB
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return 0x10000;
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} else if (heap_size > 536870912) { // Games with 512 MiB
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return 0xC000;
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} else {
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return 0x8000; // Default for all other games
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}
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}
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AppLoader_NCA::AppLoader_NCA(FileSys::VirtualFile file_)
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: AppLoader(std::move(file_)), nca(std::make_unique<FileSys::NCA>(file)) {}
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AppLoader_NCA::~AppLoader_NCA() = default;
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FileType AppLoader_NCA::IdentifyType(const FileSys::VirtualFile& nca_file) {
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const FileSys::NCA nca(nca_file);
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if (nca.GetStatus() == ResultStatus::Success &&
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nca.GetType() == FileSys::NCAContentType::Program) {
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return FileType::NCA;
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}
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return FileType::Error;
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}
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AppLoader_NCA::LoadResult AppLoader_NCA::Load(Kernel::KProcess& process, Core::System& system) {
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if (is_loaded) {
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return {ResultStatus::ErrorAlreadyLoaded, {}};
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}
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const auto result = nca->GetStatus();
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if (result != ResultStatus::Success) {
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return {result, {}};
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}
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if (nca->GetType() != FileSys::NCAContentType::Program) {
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return {ResultStatus::ErrorNCANotProgram, {}};
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}
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auto exefs = nca->GetExeFS();
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if (exefs == nullptr) {
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LOG_INFO(Loader, "No ExeFS found in NCA, looking for ExeFS from update");
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const auto& installed = system.GetContentProvider();
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const auto update_nca = installed.GetEntry(FileSys::GetUpdateTitleID(nca->GetTitleId()),
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FileSys::ContentRecordType::Program);
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if (update_nca) {
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exefs = update_nca->GetExeFS();
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}
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if (exefs == nullptr) {
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return {ResultStatus::ErrorNoExeFS, {}};
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}
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}
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directory_loader = std::make_unique<AppLoader_DeconstructedRomDirectory>(exefs, true);
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// Read heap size from main.npdm in ExeFS
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u64 heap_size = 0;
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if (exefs) {
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const auto npdm_file = exefs->GetFile("main.npdm");
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if (npdm_file) {
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auto npdm_data = npdm_file->ReadAllBytes();
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if (npdm_data.size() >= 0x30) {
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heap_size = *reinterpret_cast<const u64*>(&npdm_data[0x28]);
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LOG_INFO(Loader, "Read heap size {:#x} bytes from main.npdm", heap_size);
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} else {
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LOG_WARNING(Loader, "main.npdm too small to read heap size!");
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}
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} else {
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LOG_WARNING(Loader, "No main.npdm found in ExeFS!");
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}
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}
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// Set pointer buffer size based on heap size
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process.SetPointerBufferSize(CalculatePointerBufferSize(heap_size));
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// Load modules
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const auto load_result = directory_loader->Load(process, system);
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if (load_result.first != ResultStatus::Success) {
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return load_result;
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}
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LOG_INFO(Loader, "Set pointer buffer size to {:#x} bytes for ProgramID {:#018x} (Heap size: {:#x})",
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process.GetPointerBufferSize(), nca->GetTitleId(), heap_size);
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// Register the process in the file system controller
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system.GetFileSystemController().RegisterProcess(
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process.GetProcessId(), nca->GetTitleId(),
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std::make_shared<FileSys::RomFSFactory>(*this, system.GetContentProvider(),
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system.GetFileSystemController()));
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is_loaded = true;
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return load_result;
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}
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ResultStatus AppLoader_NCA::VerifyIntegrity(std::function<bool(size_t, size_t)> progress_callback) {
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using namespace Common::Literals;
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constexpr size_t NcaFileNameWithHashLength = 36;
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constexpr size_t NcaFileNameHashLength = 32;
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constexpr size_t NcaSha256HashLength = 32;
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constexpr size_t NcaSha256HalfHashLength = NcaSha256HashLength / 2;
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// Get the file name.
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const auto name = file->GetName();
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// We won't try to verify meta NCAs.
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if (name.ends_with(".cnmt.nca")) {
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return ResultStatus::Success;
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}
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// Check if we can verify this file. NCAs should be named after their hashes.
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if (!name.ends_with(".nca") || name.size() != NcaFileNameWithHashLength) {
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LOG_WARNING(Loader, "Unable to validate NCA with name {}", name);
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return ResultStatus::ErrorIntegrityVerificationNotImplemented;
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}
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// Get the expected truncated hash of the NCA.
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const auto input_hash =
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Common::HexStringToVector(file->GetName().substr(0, NcaFileNameHashLength), false);
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// Declare buffer to read into.
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std::vector<u8> buffer(4_MiB);
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// Initialize sha256 verification context.
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mbedtls_sha256_context ctx;
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mbedtls_sha256_init(&ctx);
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mbedtls_sha256_starts_ret(&ctx, 0);
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// Ensure we maintain a clean state on exit.
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SCOPE_EXIT {
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mbedtls_sha256_free(&ctx);
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};
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// Declare counters.
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const size_t total_size = file->GetSize();
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size_t processed_size = 0;
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// Begin iterating the file.
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while (processed_size < total_size) {
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// Refill the buffer.
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const size_t intended_read_size = std::min(buffer.size(), total_size - processed_size);
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const size_t read_size = file->Read(buffer.data(), intended_read_size, processed_size);
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// Update the hash function with the buffer contents.
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mbedtls_sha256_update_ret(&ctx, buffer.data(), read_size);
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// Update counters.
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processed_size += read_size;
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// Call the progress function.
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if (!progress_callback(processed_size, total_size)) {
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return ResultStatus::ErrorIntegrityVerificationFailed;
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}
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}
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// Finalize context and compute the output hash.
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std::array<u8, NcaSha256HashLength> output_hash;
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mbedtls_sha256_finish_ret(&ctx, output_hash.data());
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// Compare to expected.
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if (std::memcmp(input_hash.data(), output_hash.data(), NcaSha256HalfHashLength) != 0) {
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LOG_ERROR(Loader, "NCA hash mismatch detected for file {}", name);
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return ResultStatus::ErrorIntegrityVerificationFailed;
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}
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// File verified.
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NCA::ReadRomFS(FileSys::VirtualFile& dir) {
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if (nca == nullptr) {
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return ResultStatus::ErrorNotInitialized;
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}
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if (nca->GetRomFS() == nullptr || nca->GetRomFS()->GetSize() == 0) {
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return ResultStatus::ErrorNoRomFS;
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}
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dir = nca->GetRomFS();
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NCA::ReadProgramId(u64& out_program_id) {
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if (nca == nullptr || nca->GetStatus() != ResultStatus::Success) {
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return ResultStatus::ErrorNotInitialized;
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}
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out_program_id = nca->GetTitleId();
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NCA::ReadBanner(std::vector<u8>& buffer) {
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if (nca == nullptr || nca->GetStatus() != ResultStatus::Success) {
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return ResultStatus::ErrorNotInitialized;
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}
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const auto logo = nca->GetLogoPartition();
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if (logo == nullptr) {
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return ResultStatus::ErrorNoIcon;
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}
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buffer = logo->GetFile("StartupMovie.gif")->ReadAllBytes();
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NCA::ReadLogo(std::vector<u8>& buffer) {
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if (nca == nullptr || nca->GetStatus() != ResultStatus::Success) {
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return ResultStatus::ErrorNotInitialized;
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}
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const auto logo = nca->GetLogoPartition();
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if (logo == nullptr) {
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return ResultStatus::ErrorNoIcon;
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}
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buffer = logo->GetFile("NintendoLogo.png")->ReadAllBytes();
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NCA::ReadNSOModules(Modules& modules) {
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if (directory_loader == nullptr) {
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return ResultStatus::ErrorNotInitialized;
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}
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return directory_loader->ReadNSOModules(modules);
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}
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} // namespace Loader
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