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Eden
Eden is the world's most popular open-source Nintendo Switch emulator, forked from the Yuzu emulator — started by former Citron developer Camille LaVey and the Eden team.
It is written in C++ with portability in mind, and we actively maintain builds for Windows, Linux and Android.
Compatibility | Development | Building | Download | Support | License
Compatibility
The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.
A list of supported games will be available in future. Please be patient.
Check out our website for the latest news on exciting features, monthly progress reports, and more!
Development
Most of the development happens on our Git server. It is also where our central repository is hosted. For development discussions, please join us on Discord.
If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented. You can also contact any of the developers on Discord to learn more about the current state of the emulator.
Building
- Windows: Windows Building Guide
- Linux: Linux Building Guide
- Android: Android Building Guide
Download
You will be able to download the latest releases from here, or with MEGA and Archive links provided on Discord.
Support
If you enjoy the project and would like to support us financially, please check out our developers' donation pages!
Any donations received will go towards things such as:
- Switch consoles to explore and reverse-engineer the hardware
- Switch games for testing, reverse-engineering, and implementing new features
- Web hosting and infrastructure setup
- Additional hardware (e.g. GPUs as needed to improve rendering support, other peripherals to add support for, etc.)
- CI Infrastructure
If you would prefer to support us in a different way, please join our Discord, once public, and talk to Camille or any of our other developers.
License
Eden is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.