ameerj
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efd428c747
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shader_recompiler: Adjust emit_context includes
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2021-12-05 18:11:19 -05:00 |
|
ameerj
|
4e73fdbd0f
|
glsl: Cleanup/Address feedback
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
d344489b5b
|
glsl: Add Shader_GLSL logging
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
73278ba985
|
glsl: Remove Signed Integer variables
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
1017c12427
|
glsl: Implement barriers
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
8894af7c06
|
glsl: Fix <32-bit SSBO writes
and more cleanup
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
4534294b7b
|
glsl: Cleanup and address feedback
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
2e8da9d3be
|
glsl: Implement Load/WriteGlobal
along with some other misc changes and fixes
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
8d8c104d4f
|
glsl: Fix atomic SSBO offsets
and implement misc getters
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
badacf0a7e
|
glsl: SHFL fix and prefer shift operations over divide in glsl shader
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
12b9b923e1
|
glsl: Fix ssbo indexing and name shadowing between shader stages
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
33f63cdc22
|
glsl: Rework var alloc to not assign unused results
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
8185a5ab34
|
glsl: Rework variable allocator to allow for variable reuse
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
748e56e8a2
|
glsl: Fix ATOM and implement ATOMS
|
2021-07-22 21:51:37 -04:00 |
|
lat9nq
|
fc7edccbc1
|
shader_recompiler: GCC fixes
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
e6a0f0f384
|
glsl: remove unused headers
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
1d88049eaf
|
glsl: Simply FP storage atomics
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
0adc9d2fc1
|
glsl: F16x2 storage atomics
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
5fa21197b9
|
glsl: Revert ssbo aliasing. Storage Atomics impl
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
659eecb295
|
glsl: Wip storage atomic ops
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
fda83fe3c5
|
glsl: Initial backend
|
2021-07-22 21:51:35 -04:00 |
|