ameerj
efd428c747
shader_recompiler: Adjust emit_context includes
2021-12-05 18:11:19 -05:00
ameerj
c0705ede4d
shader_recompiler: Rename backend emit_context files
2021-12-05 16:33:44 -05:00
ReinUsesLisp
d04e2dac6c
shader: Properly scale image reads and add GL SPIR-V support
...
Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
0d12e498ab
glsl/glasm: Pass and use scaling parameters in shaders
2021-11-16 22:11:29 +01:00
ameerj
b83c3e7182
gl_graphics_pipeline: Add downscale factor to shader uniforms
2021-11-16 22:11:28 +01:00
ReinUsesLisp
7f88938d72
shader: Add IsTextureScaled opcode
2021-11-16 22:11:28 +01:00
ReinUsesLisp
8cfa8cda16
shader: Add integer division opcodes
2021-11-16 22:11:28 +01:00
ReinUsesLisp
47d1d881cf
shader: Add resolution down factor opcode
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
a354c3ae82
Shader Cahe: Fix Phi Nodes on GLASM.
2021-11-02 00:59:25 +01:00
Lioncash
00bd622334
emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
...
This should be LINES_ADJACENCY
2021-07-26 04:44:56 -04:00
ReinUsesLisp
2321666580
shader: Avoid usage of C++20 ranges to build in clang
2021-07-22 21:51:40 -04:00
lat9nq
b557314001
shader_recompiler, video_core: Resolve clang errors
...
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
2021-07-22 21:51:40 -04:00
lat9nq
c969f6e678
shader: GCC fmt 8.0.0 fixes
2021-07-22 21:51:40 -04:00
ameerj
33d21ac2db
opengl: Implement LOP.CC
...
Used by MH:Rise
2021-07-22 21:51:39 -04:00
ReinUsesLisp
362888dcb0
glasm: Add passthrough geometry shader support
2021-07-22 21:51:39 -04:00
ReinUsesLisp
b1df436cef
shader: Rework varyings and implement passthrough geometry shaders
...
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
f158fe9359
shader: Remove IAbs64
2021-07-22 21:51:39 -04:00
ReinUsesLisp
04c1dca457
shader: Move loop safety tests to code emission
2021-07-22 21:51:39 -04:00
ameerj
1d99187d4c
glasm: Implement SetAttribute ViewportMask
2021-07-22 21:51:39 -04:00
ReinUsesLisp
9389e71b12
shader: Split profile and runtime info headers
2021-07-22 21:51:38 -04:00
ReinUsesLisp
f40daa777e
shader: Add logging
2021-07-22 21:51:35 -04:00
lat9nq
3a70b6c79b
shader: Add shader loop safety check settings
...
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
5fa6d7a3b9
glasm: Use ARB_derivative_control conditionally
2021-07-22 21:51:34 -04:00
lat9nq
6e9eab2c32
emit_glasm_context_get_set: Remove unused variable
2021-07-22 21:51:34 -04:00
ReinUsesLisp
34d1a2ffe5
shader,glasm: Implement legacy texcoord loads
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b9a0a742fa
glasm: Implement legacy varyings
2021-07-22 21:51:34 -04:00
ReinUsesLisp
4744a21bd4
shader: Add support for "negative" and unaligned offsets
...
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
9750e0410b
opengl: Declare fragment outputs even if they are not used
...
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
bd96e0a436
glasm: Fix immediate texture coordinate
2021-07-22 21:51:34 -04:00
ReinUsesLisp
1a02dee23a
glasm: Reduce reg allocation leaks from an exception to a log
2021-07-22 21:51:34 -04:00
ReinUsesLisp
50e491f101
glasm: Use integer lod for TXQ
2021-07-22 21:51:33 -04:00
ReinUsesLisp
5339775f96
glasm: Fix global memory fallbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
0ca75be20a
Revert "glasm: Skip phi moves on undefined instructions"
...
Causes regressions on Bowser's Fury.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e607d856c2
glasm: Remove unintentional '\n' on Undef32
2021-07-22 21:51:33 -04:00
ReinUsesLisp
df14567fcc
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
ReinUsesLisp
ec19b0d7eb
glasm: Implement Y direction
2021-07-22 21:51:33 -04:00
ReinUsesLisp
459e3b17e6
glasm: Skip phi moves on undefined instructions
2021-07-22 21:51:33 -04:00
ReinUsesLisp
91a375b557
glasm: Implement undef instructions
2021-07-22 21:51:33 -04:00
ReinUsesLisp
93b8943fae
glasm: Fix global memory callbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
3e5b0c116d
glasm: Release phi node registers after they are no longer needed
2021-07-22 21:51:33 -04:00
ReinUsesLisp
8d77a943cc
glasm: Fix INeg32 on negative immediates
2021-07-22 21:51:33 -04:00
ReinUsesLisp
42a91d4366
glasm: Remove unnecessary value types
2021-07-22 21:51:33 -04:00
ReinUsesLisp
6bf6015548
glasm: Throw when there are register leaks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
143db4b112
glasm: Catch more register leaks
...
Add support for null registers. These are used when an instruction has
no usages.
This comes handy when an instruction is only used for its CC value, with
the caveat of having to invalidate all pseudo-instructions before
defining the instruction itself in the register allocator. This commits
changes this.
Workaround a bug on Nvidia's condition codes conditional execution using
branches.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
a5ce5f4a65
glasm: Fix usage counting on phi nodes
2021-07-22 21:51:33 -04:00
ReinUsesLisp
09ad2b5994
glasm: Implement global memory fallbacks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
46edc93371
glasm: Implement int64 add and subtract
2021-07-22 21:51:33 -04:00
lat9nq
90e2710052
emit_glasm_context_get_set: Remove unused variable
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e9a5390a92
glasm: Implement indirect attribute loads
2021-07-22 21:51:33 -04:00
ReinUsesLisp
2e2d1986b1
glasm: Implement image atomics
2021-07-22 21:51:33 -04:00