FernandoS27
|
e98900a16b
|
shader: Fix shared memory on cool drivers
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
|
68bad0e922
|
shader: Implement ViewportIndex
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
2116d7e0b3
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shader: Fix dependency on identity removal pass
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
4d60dd7eb5
|
spirv: Remove unnecesary variable for clip distances
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
40ace25859
|
shader: Implement ClipDistance
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
56c8c42cf8
|
shader,spirv: Implement ImageQueryLod.
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2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
0bb8a473e2
|
spirv: Add fixed pipeline point size
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
a8c2a85610
|
shader: Add PointCoord attribute
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
357a47d944
|
shader: Add PointSize attribute
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
d5d6d4ce74
|
shader: Implement FSWZADD
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
6044946495
|
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
e6b3119910
|
shader: Better interpolation and disabled attributes support
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
63ea42e0d5
|
shader: Implement front face
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
e4ba306750
|
shader: Implement TXQ and fix FragDepth
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
4cd2c1588b
|
shader: Refactor PTP and other minor changes
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
f573d3642e
|
shader: Implement TLD4.PTP
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
1d05850dee
|
shader: Implement FragDepth
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
483439a540
|
shader: Implement SHFL
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
24bc872af3
|
shader: Implement NDC [-1, 1], attribute types and default varying initialization
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
0705eff8f6
|
shader: Implement VOTE
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
5cd8970e73
|
spirv: Implement VertexId and InstanceId, refactor code
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
6398d03341
|
shader: Implement I2F
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
33090a74dd
|
shader: Add partial rasterizer integration
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
832f1169d6
|
shader: Implement DADD
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
db2e9d64aa
|
shader: Implement CAL inlining function calls
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
83c7592d3d
|
shader: Partial implementation of LDC
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
a956d3cdb3
|
shader: Initial support for textures and TEX
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
16a5b4f494
|
spirv: Fixes and Intel specific workarounds
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
a2fe90fa60
|
spirv: Add lower fp16 to fp32 pass
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
a5f87011d3
|
shader: Primitive Vulkan integration
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
605783f828
|
spirv: Initial bindings support
|
2021-07-22 21:51:22 -04:00 |
|