ameerj
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badacf0a7e
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glsl: SHFL fix and prefer shift operations over divide in glsl shader
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2021-07-22 21:51:37 -04:00 |
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ameerj
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12b9b923e1
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glsl: Fix ssbo indexing and name shadowing between shader stages
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2021-07-22 21:51:37 -04:00 |
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ameerj
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33f63cdc22
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glsl: Rework var alloc to not assign unused results
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2021-07-22 21:51:37 -04:00 |
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ameerj
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8185a5ab34
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glsl: Rework variable allocator to allow for variable reuse
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2021-07-22 21:51:37 -04:00 |
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ameerj
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748e56e8a2
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glsl: Fix ATOM and implement ATOMS
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2021-07-22 21:51:37 -04:00 |
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lat9nq
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fc7edccbc1
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shader_recompiler: GCC fixes
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2021-07-22 21:51:36 -04:00 |
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ameerj
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e6a0f0f384
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glsl: remove unused headers
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2021-07-22 21:51:36 -04:00 |
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ameerj
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1d88049eaf
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glsl: Simply FP storage atomics
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2021-07-22 21:51:36 -04:00 |
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ameerj
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0adc9d2fc1
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glsl: F16x2 storage atomics
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2021-07-22 21:51:36 -04:00 |
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ameerj
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5fa21197b9
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glsl: Revert ssbo aliasing. Storage Atomics impl
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2021-07-22 21:51:36 -04:00 |
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ameerj
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659eecb295
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glsl: Wip storage atomic ops
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2021-07-22 21:51:36 -04:00 |
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ameerj
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fda83fe3c5
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glsl: Initial backend
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2021-07-22 21:51:35 -04:00 |
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