ReinUsesLisp
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9db035faec
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shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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5a6eb31578
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shader: Implement SR_LaneId
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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68bad0e922
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shader: Implement ViewportIndex
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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40ace25859
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shader: Implement ClipDistance
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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be5936dea2
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shader: Implement ImageGradient
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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56c8c42cf8
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shader,spirv: Implement ImageQueryLod.
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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8232c10ed1
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shader: Implement TLD
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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a8c2a85610
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shader: Add PointCoord attribute
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2021-07-22 21:51:25 -04:00 |
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ameerj
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357a47d944
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shader: Add PointSize attribute
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2021-07-22 21:51:25 -04:00 |
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ameerj
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d5d6d4ce74
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shader: Implement FSWZADD
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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6044946495
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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e6b3119910
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shader: Better interpolation and disabled attributes support
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
63ea42e0d5
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shader: Implement front face
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
e4ba306750
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shader: Implement TXQ and fix FragDepth
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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d4974db16f
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shader: Implement TLD4 and TLD4_B
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2021-07-22 21:51:24 -04:00 |
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ameerj
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483439a540
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shader: Implement SHFL
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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c52b528cf7
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shader: Fix F2I
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2021-07-22 21:51:24 -04:00 |
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ameerj
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0705eff8f6
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shader: Implement VOTE
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2021-07-22 21:51:24 -04:00 |
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ameerj
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1a8e8498a4
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shader: Implement DMNMX, DSET, DSETP
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
|
9fe47baf87
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shader: Implement F2F
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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c05fc07b8f
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shader: Add missing fp64 usage flags
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
9bf9276fe9
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shader: Add support for fp16 comparisons and misc fixes
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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5cd8970e73
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spirv: Implement VertexId and InstanceId, refactor code
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
6398d03341
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shader: Implement I2F
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
33090a74dd
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shader: Add partial rasterizer integration
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
db2e9d64aa
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shader: Implement CAL inlining function calls
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
ab928b72c0
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shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
83c7592d3d
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shader: Partial implementation of LDC
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
a956d3cdb3
|
shader: Initial support for textures and TEX
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
6350a277a3
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shader: Add denorm flush support
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
a2fe90fa60
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spirv: Add lower fp16 to fp32 pass
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
605783f828
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spirv: Initial bindings support
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2021-07-22 21:51:22 -04:00 |
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