german77
56b1301938
input_common: Create virtual amiibo driver
2022-10-02 12:32:26 -05:00
german77
76b18ad549
input_common: Add camera driver
2022-07-23 19:38:42 -05:00
Morph
2b87305d31
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Narr the Reg
f27e097244
input_common: Map sticks correctly when mapped sideways
2022-03-21 19:39:33 -06:00
bunnei
8c3f50e6bc
Merge pull request #7859 from german77/battery_again
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input_common: Remove battery duplicated struct and update every button press
2022-02-24 11:42:51 -08:00
german77
75d96d5462
input_common: Remove battery duplicated struct and update every button press
2022-02-06 18:33:55 -06:00
Morph
e47b5e6a26
general: Rename NewUUID to UUID, and remove the previous UUID impl
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This completes the removal of the old UUID implementation.
2022-02-05 13:56:21 -05:00
Morph
51c445f7e8
input/hid: Migrate to the new UUID implementation
2022-02-05 13:18:41 -05:00
Lioncash
18c2bd5c12
input_common/input_engine: Ensure PadIdentifier UUIDs have a valid initial state
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The default constructor of a UUID instance doesn't initialize the
underlying array.
2022-01-24 11:57:48 -05:00
Lioncash
1bd76dcb77
input_common/main: Pass MappingData by const reference in callbacks
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Avoids creating unnecessary 168 byte copies per callback invocation.
2022-01-24 11:31:43 -05:00
Lioncash
71467b1383
input_engine: Fix typo in TriggerOnAxisChange() parameter name
2021-12-13 10:21:37 -05:00
Lioncash
e609218c0f
input_engine: Simplify PreSet* family of functions
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We can make use of try_emplace() to insert values only if they don't
already exist.
2021-12-13 10:18:04 -05:00
Lioncash
e7c5737e2e
input_engine: Remove left-over namespace qualifiers
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These types are part of the InputCommon namespace.
2021-12-13 09:57:51 -05:00
Lioncash
190cfc5997
input_engine: Take BasicMotion by const reference with SetMotion() and TriggerOnMotionChange()
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Copies the BasicMotion instance once instead of twice.
2021-12-13 09:57:39 -05:00
Lioncash
cd45635f56
input_engine: Pass LedStatus by const reference
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Avoids copies where reasonably applicable
2021-12-13 09:20:58 -05:00
Lioncash
f41c22d30f
input_engine: Pass VibrationStatus by const reference in SetRumble()
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Avoids creating copies of the struct where not necessary.
2021-12-13 09:16:10 -05:00
Lioncash
54e164d9de
input_engine: std::move engine name where applicable
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We can allow the name to be moved into, allowing allocations to be
avoided.
2021-12-13 09:05:50 -05:00
Lioncash
d62545828a
input_engine: Remove callback clearing in constructor
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The callback map is a member variable, so this will always be empty on
initial construction.
2021-12-13 08:54:23 -05:00
Lioncash
7e34562d34
input_engine: Remove unnecessary semi-colons
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Silences -Wextra-semi warnings
2021-12-13 08:53:01 -05:00
Lioncash
caae5d3868
input_engine: Remove unnecessary return
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This is a void function, so it doesn't need this.
2021-12-13 08:52:09 -05:00
german77
b8b849dc2e
input_common: Move button names to the frontend
2021-11-24 20:30:28 -06:00
german77
30de38ee7f
kraken: Address comments from review
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Fix compiler bug
2021-11-24 20:30:28 -06:00
german77
a8852024b6
settings: Fix Debug controller type options
2021-11-24 20:30:26 -06:00
german77
9f91335a71
kraken: Address comments from review
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start lion review
2021-11-24 20:30:26 -06:00
german77
0292fe0198
kraken: Fix errors from rebase and format files
2021-11-24 20:30:24 -06:00
german77
66cf94709a
core/hid: Add output devices
2021-11-24 20:30:24 -06:00
german77
312dd2fb89
input_common: Create input_engine
2021-11-24 20:30:22 -06:00