Commit graph

30 commits

Author SHA1 Message Date
Liam
c1771c98f3 common: Change semantics of UNREACHABLE to unconditionally crash 2022-06-13 20:09:00 -04:00
Morph
a687a98cb1 command_generator: Use u8 for tap index lut
Using this smaller type saves 1024 bytes in the compiled executable.
2022-05-13 00:50:58 -04:00
Morph
2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ameerj
f222d1e4ce common/logging: Move Log::Entry declaration to a separate header
This reduces the load of requiring to include std::chrono in all files which include log.h
2021-10-01 20:48:49 -04:00
bunnei
0e9a34da46 Merge pull request #6571 from Kelebek1/Mix
audio_core: Replace NaN mix volume samples with silence
2021-07-12 22:09:05 -07:00
Kelebek1
51ba9450fe Replace NaN mix volume samples with silence.
Fixes Xenoblade Chronicles 2 blowing out the audio.
2021-07-08 17:42:15 +01:00
Morph
e027ca45c1 Merge pull request #6564 from Kelebek1/Audio
Support more PCM formats
2021-07-08 12:14:58 -04:00
Kelebek1
0a4e300431 audio_core: Preserve front channel volume after 6 to 2 downmix
Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost.

This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash.
2021-07-08 17:07:23 +01:00
Kelebek1
b659019c90 Support more PCM formats. Fixes Ys IX audio. 2021-07-06 18:43:23 +01:00
Kelebek1
07e637d8c6 Fix XC2/VOEZ crashing, add audio looping and a few misc fixes 2021-07-01 06:01:01 +01:00
Chloe Marcec
6d5a42e4aa revert to std::sin and std::cos 2021-02-12 18:48:10 -08:00
Chloe Marcec
dccb1546a8 address issues 2021-02-12 18:48:10 -08:00
Chloe Marcec
dffe01cb67 audren: Implement I3dl2Reverb
Most notable fix is the voices in Fire Emblem Three Houses
2021-02-12 18:48:10 -08:00
Chloe Marcec
6619834395 audren: Disable reverb for the time being
As this is causing issues in a few games, it's best to have it disabled until it's completely implemented
2021-02-01 14:41:58 +11:00
Lioncash
29db886722 audio_core: Make shadowing and unused parameters errors
Moves the audio code closer to enabling warnings as errors in general.
2020-12-03 00:54:31 -05:00
bunnei
deb3536936 Revert "core: Fix clang build" 2020-10-20 19:07:39 -07:00
Lioncash
18636013c9 core: Fix clang build
Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.

Fixes #4795
2020-10-17 19:50:39 -04:00
Lioncash
8452ec7d7b audio_core/CMakeLists: Make warnings consistent with core
Normalizes the warnings shared between audio_core and core.
2020-10-13 16:36:58 -04:00
bunnei
e61d8de5f6 Merge pull request #4721 from lioncash/genfn
codec: Make lookup table static constexpr
2020-09-29 15:16:24 -07:00
Lioncash
3e926b6481 command_generator: Make lookup table static constexpr
Allows compilers to elide needing to push these values on the stack
every time the function is called.
2020-09-25 18:33:04 -04:00
Lioncash
8e2814d9ad audio_core: Resolve sign conversion warnings
While were at it, we can also enable sign conversion warnings and other
common warnings as errors to prevent these from creeping back into the
codebase.
2020-09-25 01:22:47 -04:00
Lioncash
6632af0301 audio_core/command_generator: Use const references where applicable
In a lot of cases, we can make use of const references rather than
non-const references.

While we're in the area we can silence some truncation and sign
conversion warnings.
2020-09-17 13:52:55 -04:00
Lioncash
d0b648ecf8 audio_core/command_generator: Avoid an unnecessary copy in GenerateFinalMixCommand() 2020-09-17 13:45:24 -04:00
David Marcec
f17f347e03 Preliminary effects 2020-08-17 01:23:55 +10:00
David Marcec
ac9d36c1dc Disable biquad filter 2020-08-14 23:20:20 +10:00
David Marcec
2b0185e2a0 Reworked ADPCM decoder to allow better streaming 2020-08-14 21:04:28 +10:00
David Marcec
0cd3851934 mix buffer depopping 2020-08-01 16:25:08 +10:00
David Marcec
6368b02526 adpcm streaming 2020-07-30 18:16:57 +10:00
David Marcec
7cdad5d1fb Address issues 2020-07-25 12:39:37 +10:00
David Marcec
81b2b4fbe9 audio_core: Apollo Part 1, AudioRenderer refactor 2020-07-25 12:39:34 +10:00