Commit graph

835 commits

Author SHA1 Message Date
Fernando Sahmkow
1fdf24a081 Video_core: Address feedback 2023-01-04 14:39:42 -05:00
Fernando Sahmkow
872f2e7de6 ShaderCompiler: Inline driver specific constants. 2023-01-03 16:29:25 -05:00
Fernando Sahmkow
e6e49e584f MacroHLE: Final cleanup and fixes. 2023-01-01 16:43:58 -05:00
Fernando Sahmkow
f7b16c30f1 MacroHLE: Add OpenGL Support 2023-01-01 16:43:58 -05:00
Fernando Sahmkow
7842543573 MacroHLE: Add HLE replacement for base vertex and base instance. 2023-01-01 16:43:57 -05:00
liamwhite
db106151d7 Merge pull request #7450 from FernandoS27/ndc-vulkan
Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-17 16:08:10 -05:00
FernandoS27
11f29ec173 Vulkan: Add support for VK_EXT_depth_clip_control. 2022-12-13 21:39:18 -05:00
Liam
3b502d3095 spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId 2022-12-13 18:25:53 -05:00
liamwhite
c53a3d3f37 Merge pull request #9300 from ameerj/pch
CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
liamwhite
e20c5a0b7f Merge pull request #9289 from liamwhite/fruit-company
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
Matías Locatti
39df80ff00 Merge pull request #9303 from liamwhite/new-vulkan-init
Vulkan: update initialization
2022-12-02 18:32:54 -03:00
Liam
e8966fd1f9 shader_recompiler: add gl_Layer translation GS for older hardware 2022-12-01 09:51:27 -05:00
ameerj
fb155dbffc CMake: Consolidate common PCH headers 2022-11-30 18:30:30 -05:00
ameerj
bbf3e7f313 CMake: Use precompiled headers 2022-11-29 18:50:49 -05:00
ameerj
8a22e21d6d value.h: remove recursive include 2022-11-29 18:50:49 -05:00
Liam
0a077cb467 Vulkan: update initialization
Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-27 14:58:28 -05:00
Liam
5a712bb51a general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
Liam
4b905e9680 spirv_emit_context: add missing flat decoration 2022-11-18 22:05:28 -05:00
liamwhite
d96606b091 Merge pull request #9253 from vonchenplus/attr_layer
shader: Implement miss attribute layer
2022-11-18 22:04:18 -05:00
FengChen
12f2ab01bb shader: Implement miss attribute layer 2022-11-17 22:45:14 +08:00
liamwhite
c4d9b65e0c Merge pull request #9167 from vonchenplus/tess
video_core: Fix few issues in Tess stage
2022-11-11 08:03:40 -05:00
Morph
fc301cf777 ir/texture_pass: Use host_info instead of querying Settings::values (#9176) 2022-11-11 03:32:53 +01:00
FengChen
348c6e5b28 video_core: Fix few issues in Tess stage 2022-11-07 15:42:42 +08:00
Feng Chen
bcf6a7c0dd video_core: Fix SNORM texture buffer emulating error (#9001) 2022-11-04 02:39:42 -04:00
bunnei
7c3bee5601 Merge pull request #8858 from vonchenplus/mipmap
video_core: Generate mipmap texture by drawing
2022-11-03 22:21:58 -07:00
Feng Chen
33514a0d94 Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass" 2022-10-25 12:57:25 +08:00
bunnei
d12a088a98 Merge pull request #8873 from vonchenplus/fix_legacy_location_error
video_core: Fix legacy to generic location unpaired
2022-10-24 10:50:24 -07:00
Morph
9a8db147b2 CMakeLists: Disable C4100 and C4324
Disabling C4100 is similar to -Wno-unused-parameter
2022-10-22 15:02:04 -04:00
Morph
dc61af8eb1 CMakeLists: Remove redundant warnings
These warnings are already included in /W3.
2022-10-22 15:02:04 -04:00
Morph
ea5b59b539 CMakeLists: Treat MSVC warnings as errors 2022-10-22 15:02:04 -04:00
Morph
9fba74d245 general: Enforce C4800 everywhere except in video_core 2022-10-22 15:02:04 -04:00
Morph
4bad20dc5f CMakeLists: Remove all redundant warnings
These are already explicitly or implicitly set in src/CMakeLists.txt
2022-10-22 15:02:04 -04:00
FengChen
67007ae698 Address feedback 2022-10-17 09:40:44 +08:00
Liam White
6df0663a57 General: Fix compilation for GCC 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
3c4e05745f Shader Decompiler: implement better tracking for Vulkan samplers. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
dc74837ac9 Shader Decompiler: Check for shift when deriving composite samplers. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
335b4b81cd Shader Decompiler: Fix dangerous behavior of invalid iterator insertion. 2022-10-06 21:00:52 +02:00
Liam
6bac6d044f shader_recompiler: add extended LDC to GLASM backend 2022-10-02 17:32:54 -04:00
Andrea Pappacoda
b1585fed5a chore: fix some typos
Fix some typos reported by Lintian
2022-09-23 13:38:23 +02:00
FengChen
1dd5d8fc8e video_core: Fix legacy to generic location unpaired 2022-09-20 12:03:31 +08:00
Feng Chen
328ad69854 Merge branch 'master' into mipmap 2022-09-20 11:56:43 +08:00
FengChen
38e9c78843 video_core: Generate mipmap texture by drawing 2022-09-20 11:55:43 +08:00
Morph
649c49525d style: General style changes to match with the rest of the codebase 2022-08-31 08:51:47 -04:00
FengChen
98656c14a8 video_code: support rectangle texture 2022-08-25 12:45:58 +08:00
Kelebek1
9427a0f535 Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan. 2022-07-29 06:12:39 +01:00
Andrea Pappacoda
6a2efdda2f chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
Mai
bb0a6faa0a Merge pull request #8383 from Morph1984/shadow-of-the-past
yuzu: Make variable shadowing a compile-time error
2022-06-14 21:08:58 -04:00
Liam
f3fd1038bb general: fix compilation on GCC 12 2022-06-13 20:09:30 -04:00
lat9nq
e8fc40baa1 structured_control_flow: Remove constexpr Flow::Block
This seems to be unsupported in newer libstdc++ versions due to
Flow::Block's base class being a non-literal type. It's not clear to me
why this was permitted in earlier versions.
2022-06-13 19:18:20 -04:00
Morph
e647661b76 CMakeLists: Make variable shadowing a compile-time error
Now that the entire project is free of variable shadowing, we can enforce this as a compile time error to prevent any further introduction of this logic bug.
2022-06-13 18:19:23 -04:00