Ricardo de Almeida Gonzaga
07fdcf150d
Fix typos
2016-10-20 12:26:59 -02:00
Yuri Kunde Schlesner
fa5d9d8266
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
1138ec0d49
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
1e4a5da9f4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
628ed4376a
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Jannik Vogel
0d7d513c54
Pica: Add fog state
2016-06-07 00:06:28 +02:00
bunnei
e88a0206f1
Merge pull request #1812 from JayFoxRox/refactor-shader
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Retrieve shader result from new OutputRegisters-type
2016-05-31 18:12:56 -04:00
bunnei
cf069f5234
Merge pull request #1733 from lioncash/vert_loader
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VertexLoader: Minor changes
2016-05-23 21:13:34 -04:00
Jannik Vogel
df3eeea302
Retrieve shader result from new OutputRegisters-type
2016-05-16 18:55:51 +02:00
Jannik Vogel
101eb11369
Move default_attributes into Pica state
2016-05-12 19:05:41 +02:00
Jannik Vogel
acfb5257dd
Turn ShaderSetup into struct
2016-05-11 23:48:24 +02:00
Lioncash
561157d259
vertex_loader: Add constructors to facilitate immediate and two-step initialization
2016-05-08 23:03:32 -04:00
Jannik Vogel
db061e0568
Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
2016-05-04 10:21:51 +02:00
Emmanuel Gil Peyrot
c39a267974
VideoCore: Run include-what-you-use and fix most includes.
2016-04-30 17:02:41 +01:00
bunnei
df1d6ff8a1
Merge pull request #1730 from hrydgard/vertex-loader
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* Remove late accesses to attribute_config
* Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
* Move "&" to their proper place, add missing includes and make some properly relative.
* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
* Optimize the vertex loader, nearly doubling its speed.
* Debugger fix
* Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 09:42:47 -04:00
Yuri Kunde Schlesner
2396b01d5d
Common: Remove section measurement from profiler ( #1731 )
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This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
Henrik Rydgard
9f1cffa3e9
Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 08:50:21 +02:00
Henrik Rydgard
b57bcfd528
Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
2016-04-28 20:17:35 +02:00
Henrik Rydgard
c1ee661492
Refactor: Extract VertexLoader from command_processor.cpp.
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Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
2016-04-28 19:05:55 +02:00
Henrik Rydgard
03f90e7dfd
Remove late accesses to attribute_config
2016-04-28 18:07:34 +02:00
bunnei
110725828a
shader: Remove unused 'state' argument from 'Setup' function.
2016-04-13 23:04:48 -04:00
Jannik Vogel
4e717ff177
Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)
2016-04-10 22:07:06 +02:00
Yuri Kunde Schlesner
8c337f1d29
Pica: Improve accuracy of immediate-mode support
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This partially fixes Etrian Odyssey IV.
2016-03-23 20:18:40 -07:00
bunnei
a52226f4fc
Merge pull request #1535 from JayFoxRox/fix-align
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PICA: Alignment happens locally in vertex
2016-03-17 20:00:00 -04:00
Lioncash
7b2af63608
video_core: Don't cast away const
2016-03-17 02:01:38 -04:00
Jannik Vogel
67d9455c24
PICA: Alignment happens locally in vertex
2016-03-17 02:24:20 +01:00
Jannik Vogel
5cf2de5ecf
PICA: Align vertex attributes
2016-03-13 04:54:23 +01:00
Lioncash
c9f47a9b3c
renderer_base: Don't directly expose the rasterizer unique_ptr
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There's no reason to allow direct access to the unique_ptr instance. Only
its contained pointer.
2016-03-08 21:31:44 -05:00
Dwayne Slater
141fe87a0f
Add immediate mode vertex submission
2016-03-02 22:16:38 -05:00
bunnei
87ffba7a6f
Merge pull request #1395 from ds84182/padding-attributes
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Add support for padding vertex attributes
2016-02-24 18:15:16 -08:00
Dwayne Slater
77879fcf08
Fix out of bounds array access when loading a component >= 12
2016-02-20 19:03:14 -05:00
Dwayne Slater
ad2c86d416
Add support for padding vertex attributes
2016-02-20 19:00:31 -05:00
MerryMage
867c111e99
BitField: Make trivially copyable and remove assignment operator
2016-02-12 19:51:16 +00:00
bunnei
cc283bfedd
pica_types: Replace float24/20/16 with a template class.
2016-02-05 17:20:22 -05:00
bunnei
27523be7a4
command_processor: Add an assertion to ensure LUTs are not written past their boundaries.
2016-02-05 17:20:20 -05:00
bunnei
8a9194f06e
pica: Implement fragment lighting LUTs.
2016-02-05 17:17:27 -05:00
Lioncash
3b682a824e
command_processor: Get rid of variable shadowing
2016-01-17 02:22:51 -05:00
Yuri Kunde Schlesner
102d39fe20
VideoCore: Unify interface to OpenGL and SW rasterizers
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This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations.
2015-12-07 20:20:38 -08:00
Subv
b797ef4d9a
GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12).
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Related to #1170
2015-11-09 21:16:11 -05:00
Lioncash
2cd98a45cb
video_core: Reorganize headers
2015-09-11 07:31:15 -04:00
aroulin
7019a4eaeb
video_core: Fix format specifiers warnings
2015-09-02 08:20:00 +02:00
bunnei
70363eec82
Merge pull request #1059 from Subv/vertex_offset
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GPU: Implemented register 0x22A PICA_REG_DRAW_VERTEX_OFFSET
2015-08-30 17:12:33 -04:00
Subv
ad61138359
GPU: Implemented register 0x22A.
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This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.
Register 0x22A doesn't affect indexed rendering.
2015-08-30 15:46:22 -05:00
Yuri Kunde Schlesner
424b0fa646
Integrate the MicroProfile profiling library
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This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
Tony Wasserka
d6b1591b01
Merge pull request #997 from Lectem/cmdlist_full_debug
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citra-qt: Improve pica command list widget (add mask, fix some issues)
2015-08-16 13:34:45 +02:00
Tony Wasserka
1c1a9ab09b
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
2015-08-16 14:12:11 +02:00
bunnei
5794310781
Shader: Define a common interface for running vertex shader programs.
2015-08-15 17:33:44 -04:00
bunnei
2d100ebae3
Shader: Move shader code to its own subdirectory, "shader".
2015-08-15 17:33:42 -04:00
bunnei
f622a78544
GPU: Refactor "VertexShader" namespace to "Shader".
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- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15 17:33:41 -04:00
Yuri Kunde Schlesner
a96502edd3
Videocore: Implement simple vertex caching
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This gives a ~2/3 reduction in the amount of vertices that need to be
processed through the vertex loaders and the vertex shader, yielding a
good speedup.
2015-08-04 23:41:47 -03:00