Commit graph

27290 commits

Author SHA1 Message Date
d27d31e042 Add named .svg icons 2025-04-13 01:24:40 +00:00
9490fe4c1a Update README.md
Add named logo and remove Yuzu fully
2025-04-13 01:09:20 +00:00
de16da9c9f Merge pull request 'Update names in icons and add more' (#23) from JPikachu/eden:master into master
Reviewed-on: #23
2025-04-13 01:04:27 +00:00
d4ad6a551d Add eden named icons (.ico and .png)
.svg soon
2025-04-13 01:55:31 +01:00
61d4233228 Rename Yuzu logo to Eden 2025-04-13 01:15:36 +01:00
0704ae7108 upload-artifact
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-12 19:27:59 -04:00
701186c995 actions?
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-12 19:25:56 -04:00
50ac5e935a Update README.md
(again)
2025-04-12 17:05:56 +00:00
d29d7b931c Update README.md 2025-04-12 16:18:43 +00:00
d88d690a4e Merge pull request 'Service: Add AliasRegionExtraSize' (#22) from JPikachu/eden:master into master
Reviewed-on: #22
2025-04-12 15:33:38 +00:00
e0795f2b40 Service: Add AliasRegionExtraSize
Thanks to Briar for finding and testing the Service
Credit: Antique - [Sudachi] Dev (https://sudachi.emuplace.app/)
2025-04-12 16:23:47 +01:00
a6c9177ad1 Implement additions to nvdr services
Fixes log error: "[  41.472933] Debug <Critical> core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp:operator():81: Assertion Failed! Unimplemented ioctl=C0084713"

Credit: Antique - Sudachi dev, for the base Implementation and Citron for slight additions.
2025-04-11 17:48:09 -03:00
0d031e2f3f Merge pull request 'switch submodules to our forks' (#21) from crueter/eden:submodules into master
Reviewed-on: #21
2025-04-11 20:22:06 +00:00
Zephyron
45683a4034 video_core/vulkan: Improve texture format conversion handling
Refactors and improves the texture format conversion system in the Vulkan
renderer:

- Adds proper sRGB to linear conversion for depth formats
- Improves shader accuracy for ABGR8 SRGB to D24S8 conversion
- Adds gamma correction and proper depth range clamping
- Moves GetSupportedFormat implementation to header
- Cleans up format conversion switch statement
- Removes redundant format conversion paths

The changes improve accuracy when converting between color and depth
formats, particularly for sRGB sources. The shader improvements ensure
proper gamma correction and depth range handling.

Technical changes:
- Improves sRGB to linear conversion in fragment shader
- Adds proper depth value clamping
- Consolidates format conversion logic
- Removes duplicate GetSupportedFormat implementation
2025-04-11 17:05:41 -03:00
Zephyron
3e835ac3aa video_core: Add new shader format conversion pipelines
Adds several new shader-based format conversion pipelines to support additional
texture formats and operations:

- RGBA8 to BGRA8 conversion
- YUV420/RGB conversions
- BC7 to RGBA8 decompression
- ASTC HDR to RGBA16F decompression
- RGBA16F to RGBA8 conversion
- Temporal dithering
- Dynamic resolution scaling

Updates the texture cache runtime to handle these new conversion paths and adds
helper functions to check format compatibility for dithering and scaling
operations.

The changes include:
- New shader files and CMake entries
- Additional conversion pipeline setup in BlitImageHelper
- Extended format conversion logic in TextureCacheRuntime
- New format compatibility check helpers
2025-04-11 17:05:30 -03:00
Zephyron
5cb3153f15 video_core: Add sRGB to D24S8 depth-stencil conversion support
Implements conversion from sRGB color formats to D24S8 depth-stencil format
in the Vulkan renderer. This change includes:

- New fragment shader convert_abgr8_srgb_to_d24s8.frag that handles proper
  sRGB to linear conversion before depth calculation
- Added shader to CMake build system
- Extended BlitImageHelper with new conversion pipeline and methods
- Updated texture cache to handle sRGB to D24S8 format conversion paths

The conversion properly handles sRGB color space by first converting to
linear space before calculating luminance values for the depth component,
while preserving alpha channel data for the stencil component.
2025-04-11 17:05:20 -03:00
MrPurple666
3d43fecece WIP: DO-NOT-MERGE: NCE experiments: Initial LRU 2025-04-11 17:05:06 -03:00
MrPurple666
27ceda2c6c WIP: DO-NOT-MERGE: NCE experiments: Fix build errors 2025-04-11 17:04:55 -03:00
MrPurple666
777b674edf WIP: DO-NOT-MERGE: NCE experiments: Some optimizations on pre-fetch and cache 2025-04-11 17:04:45 -03:00
MrPurple666
d36031849e WIP: DO-NOT-MERGE: NCE experiments: Ensure guest context reflects thread state during unlock 2025-04-11 17:04:34 -03:00
MrPurple666
d621707001 WIP: DO-NOT-MERGE: NCE experiments
botw boots but with poor performance
2025-04-11 17:04:24 -03:00
dbb485b09a switch submodules to our forks
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-11 14:46:05 -04:00
4957950b55 revert 789bbd7ab5
This needs to be put aside for now, but may be implemented again later
2025-04-10 03:45:51 +00:00
9278eac8f0 Fix controls config dialog
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-10 02:38:34 +02:00
9cef9f5dce Update fmt to allow for v11
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-10 01:11:22 +02:00
216ded6997 android: Improve network gateway handling 2025-04-10 00:40:07 +02:00
PabloMK7
5f0542c2bf Pre alpha watermark
* android: Add pre-alpha warning dialog and banner

* qt: android: Add pre-alpha warning banner
2025-04-10 00:18:18 +02:00
077592903e core: Add support for game settings overrides (#6)
* core: Add support for game settings overrides
---------

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: zhang wei <zwdreams@gmail.com>
2025-04-09 23:44:33 +02:00
8ef4da686c Refactor Android Game Screen UI
* Port SearchFragment functionality to GameFragment @kleidis

Co-authored-by: Briar <205427297+icybriarr@users.noreply.github.com>

* Remove the bottom navigation bar and SearchFragment remaining code @ishan09811

* Add 2 new game view types `Grid & `List` to GameAdapter @kleidis

* Fix padding on header

* Change app name to uppercase

---------

Co-authored-by: Kleidis <167202775+kleidis@users.noreply.github.com>
Co-authored-by: Briar <205427297+icybriarr@users.noreply.github.com>
Co-authored-by: Ishan09811 <156402647+Ishan09811@users.noreply.github.com>
2025-04-09 00:01:32 +02:00
52eab40fc8 Implement LogicOP Workaround for Vulkan on AMD GPUs
This fixes black sewers in Paper Mario: TTYD
Credit: Antique - [Sudachi] Dev (https://sudachi.emuplace.app/)
2025-04-08 19:17:28 +02:00
Briar
6f45ab5344 Revert "Disabled MCO_USE_VMEM_ALLOCATOR because standard stack size seems to suffice"
This reverts commit ada5dcf01a.
2025-04-06 22:52:55 -03:00
Mr_Purple_666
90bda9fee5 Use u32 instead of int
fix windows build error
2025-04-04 03:40:50 +02:00
MrPurple666
2d2e9208d2 Unified torzu and sudachi friend.cpp + fix android build on dma_pusher 2025-04-04 03:40:49 +02:00
MrPurple666
c847796a51 add boost-headers (again) 2025-04-04 03:40:49 +02:00
Pavel Barabanov
409946d1e6 Added the GetKeyCodeMapByPort service, thanks JPikachu for the tip. 2025-04-04 03:40:49 +02:00
Pavel Barabanov
c09347ff5f Slightly changed the overlay design 2025-04-04 03:40:49 +02:00
pavelbarabanov
70c151fba0 Обновить src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
- Add MEM overlay
- Add thermal overlay to show temperature in C/F with color indication
2025-04-04 03:40:49 +02:00
JPikachu
7c4fdaf528 Update freind, nifm and nim stubs
Credit: Antique - [Sudachi] Dev (https://sudachi.emuplace.app/)
2025-04-04 03:40:49 +02:00
Zephyron
0071e980b8 video_core: Enforce safe memory reads for compute dispatch
- Modify DmaPusher to use safe memory reads when handling compute
  operations at High GPU accuracy
- Prevent potential memory corruption issues that could lead to
  invalid dispatch parameters
- Previously, unsafe reads could result in corrupted launch_description
  data in KeplerCompute::ProcessLaunch, causing invalid vkCmdDispatch
  calls
- By enforcing safe reads specifically for compute operations, we
  maintain performance for other GPU tasks while ensuring compute
  dispatch stability

This change requires >= High GPU accuracy level to take effect.
2025-04-04 03:40:49 +02:00
EmulationEnjoyer
d5bb26bf3e Implement HID function stub "SetGestureOutputRanges" (#105)
Add function stub for "SetGestureOutputRanges" in HID service

Fixes userspace panic when booting Donkey Kong Country Returns HD:

> Debug <Critical> core\hle\service\service.cpp:operator ():78: Assertion Failed!
Unknown / unimplemented function '92(<unknown>)': port='hid' cmd_buf={[0]=0x6, [1]=0x8000000C, [2]=0x1, [3]=0x0, [4]=0x4F434653, [5]=0x0, [6]=0x0, [7]=0x0, [8]=0x49434653}
> Service.AM <Info> core\hle\service\am\service\application_functions.cpp:SetTerminateResult:187: (STUBBED) called, result=0x1a80a (2010-0212)
> Debug.Emulated <Critical> core\hle\kernel\svc\svc_exception.cpp:Break:52: Userspace PANIC! info1=0x0000001086D02C4C, info2=0x0000000000000004
> Debug.Emulated <Critical> core\hle\kernel\svc\svc_exception.cpp:operator ():33: debug_buffer_err_code=1A80A
> Debug.Emulated <Critical> core\hle\kernel\svc\svc_exception.cpp:Break:102: Emulated program broke execution! reason=0x0000000000000000, info1=0x0000001086D02C4C, info2=0x0000000000000004

ref: 132077e18f

![](https://i.imgur.com/hbBnlYs.png)

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/105
Co-authored-by: EmulationEnjoyer <emulationenjoyer@noreply.localhost>
Co-committed-by: EmulationEnjoyer <emulationenjoyer@noreply.localhost>
2025-04-04 03:40:49 +02:00
EmulationEnjoyer
2c02c18c86 Update src/audio_core/common/feature_support.h
Updated AudioCore Revision from 11 -> 13
2025-04-04 03:40:49 +02:00
Zephyron
789bbd7ab5 kernel: Implement SystemResourceSize info type for VAMM initialization
Adds support for InfoType::SystemResourceSize (0x1C) which is required for
proper initialization of the Virtual Address Memory Manager (VAMM). This
implementation:

1. Adds SystemResourceSize to the InfoType enum in svc_types.h
2. Implements the GetInfo handler for SystemResourceSize in svc_info.cpp
3. Returns 512MB (0x20000000 bytes) as the system resource size
4. Adds debug logging for the SVC call

The 512MB value is chosen based on typical system resource allocations
needed for VAMM initialization on the Nintendo Switch.

This fixes crashes in games that rely on VAMM functionality, particularly
during nn::os::detail::VammManager::InitializeIfEnabled().
2025-04-04 03:40:49 +02:00
c6f2a85142 Add the rest of the necessary code for ssl:s
Credit: Antique - (Sudachi) Dev [https://sudachi.emuplace.app/]

Signed-off-by: MrPurple666 <antoniosacramento666@gmail.com>
2025-04-04 03:40:49 +02:00
JPikachu
6581fc5b98 Update ssl stubs
Updated the ssl stubs to implement ssl:s for Firmware 19
This should make Xenoblade X: Definitive Edition bootable
Credit: Antique - (Sudachi) Dev [https://sudachi.emuplace.app/]
2025-04-04 03:40:48 +02:00
JPikachu
6abd4d2f2b Rewrote mm:u to follow switchbrew.org documentation and update them
Credit: Antique - [Sudachi Dev] (https://sudachi.emuplace.app/)
2025-04-04 03:40:48 +02:00
darktux
ada5dcf01a Disabled MCO_USE_VMEM_ALLOCATOR because standard stack size seems to suffice 2025-04-04 03:40:48 +02:00
darktux
9f4ef30b55 Add SR_WScaleFactorXY/SR_WScaleFactorZ stubs for Prince of Persia (#5)
Pulled in and cleaned up from Sudachi

Reviewed-on: http://y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion/darktux/torzu/pulls/5
Co-authored-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion>
Co-committed-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion>
2025-04-04 03:40:48 +02:00
darktux
a1d4963fb8 Remove accidental use of standard format instead of libfmt format 2025-04-04 03:40:48 +02:00
MrPurple666
8b57de2436 Remove unused submodule 2025-04-04 03:40:48 +02:00
darktux
56f12e3ba3 Added v18.0.0 stubs 2025-04-04 03:40:48 +02:00