Rename GPU::Regs::FramebufferFormat to PixelFormat
This name better represents what the enum does, and is less overloaded in the context. (The whole register the enum is part of is also called 'format'.)
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2 changed files with 10 additions and 14 deletions
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@ -89,7 +89,7 @@ inline void Write(u32 addr, const T data) {
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} source_color = { 0, 0, 0, 0 };
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switch (config.input_format) {
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case Regs::FramebufferFormat::RGBA8:
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case Regs::PixelFormat::RGBA8:
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{
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// TODO: Most likely got the component order messed up.
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u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4;
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@ -106,7 +106,7 @@ inline void Write(u32 addr, const T data) {
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}
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switch (config.output_format) {
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/*case Regs::FramebufferFormat::RGBA8:
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/*case Regs::PixelFormat::RGBA8:
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{
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// TODO: Untested
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u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4);
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@ -117,7 +117,7 @@ inline void Write(u32 addr, const T data) {
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break;
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}*/
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case Regs::FramebufferFormat::RGB8:
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case Regs::PixelFormat::RGB8:
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{
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// TODO: Most likely got the component order messed up.
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u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3;
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@ -236,13 +236,13 @@ void Init() {
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framebuffer_top.width = 240;
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framebuffer_top.height = 400;
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framebuffer_top.stride = 3 * 240;
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framebuffer_top.color_format = Regs::FramebufferFormat::RGB8;
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framebuffer_top.color_format = Regs::PixelFormat::RGB8;
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framebuffer_top.active_fb = 0;
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framebuffer_sub.width = 240;
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framebuffer_sub.height = 320;
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framebuffer_sub.stride = 3 * 240;
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framebuffer_sub.color_format = Regs::FramebufferFormat::RGB8;
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framebuffer_sub.color_format = Regs::PixelFormat::RGB8;
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framebuffer_sub.active_fb = 0;
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NOTICE_LOG(GPU, "initialized OK");
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