Rename GPU::Regs::FramebufferFormat to PixelFormat

This name better represents what the enum does, and is less overloaded
in the context. (The whole register the enum is part of is also called
'format'.)
This commit is contained in:
Yuri Kunde Schlesner 2014-08-28 15:17:09 -03:00 committed by Tony Wasserka
parent 5f598a5e2c
commit fec7f6b035
2 changed files with 10 additions and 14 deletions

View file

@ -89,7 +89,7 @@ inline void Write(u32 addr, const T data) {
} source_color = { 0, 0, 0, 0 };
switch (config.input_format) {
case Regs::FramebufferFormat::RGBA8:
case Regs::PixelFormat::RGBA8:
{
// TODO: Most likely got the component order messed up.
u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4;
@ -106,7 +106,7 @@ inline void Write(u32 addr, const T data) {
}
switch (config.output_format) {
/*case Regs::FramebufferFormat::RGBA8:
/*case Regs::PixelFormat::RGBA8:
{
// TODO: Untested
u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4);
@ -117,7 +117,7 @@ inline void Write(u32 addr, const T data) {
break;
}*/
case Regs::FramebufferFormat::RGB8:
case Regs::PixelFormat::RGB8:
{
// TODO: Most likely got the component order messed up.
u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3;
@ -236,13 +236,13 @@ void Init() {
framebuffer_top.width = 240;
framebuffer_top.height = 400;
framebuffer_top.stride = 3 * 240;
framebuffer_top.color_format = Regs::FramebufferFormat::RGB8;
framebuffer_top.color_format = Regs::PixelFormat::RGB8;
framebuffer_top.active_fb = 0;
framebuffer_sub.width = 240;
framebuffer_sub.height = 320;
framebuffer_sub.stride = 3 * 240;
framebuffer_sub.color_format = Regs::FramebufferFormat::RGB8;
framebuffer_sub.color_format = Regs::PixelFormat::RGB8;
framebuffer_sub.active_fb = 0;
NOTICE_LOG(GPU, "initialized OK");