common/alignment: Rename AlignBits to AlignUpLog2
AlignUpLog2 describes what the function does better than AlignBits.
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4 changed files with 15 additions and 16 deletions
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@ -279,7 +279,7 @@ template <u32 GOB_EXTENT>
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const bool is_small = IsSmallerThanGobSize(blocks, gob, info.block.depth);
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const u32 alignment = is_small ? 0 : info.tile_width_spacing;
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return Extent2D{
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.width = Common::AlignBits(gobs.width, alignment),
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.width = Common::AlignUpLog2(gobs.width, alignment),
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.height = gobs.height,
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};
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}
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@ -352,7 +352,7 @@ template <u32 GOB_EXTENT>
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// https://github.com/Ryujinx/Ryujinx/blob/1c9aba6de1520aea5480c032e0ff5664ac1bb36f/Ryujinx.Graphics.Texture/SizeCalculator.cs#L134
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if (tile_width_spacing > 0) {
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const u32 alignment_log2 = GOB_SIZE_SHIFT + tile_width_spacing + block.height + block.depth;
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return Common::AlignBits(size_bytes, alignment_log2);
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return Common::AlignUpLog2(size_bytes, alignment_log2);
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}
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const u32 aligned_height = Common::AlignUp(size.height, tile_size_y);
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while (block.height != 0 && aligned_height <= (1U << (block.height - 1)) * GOB_SIZE_Y) {
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@ -528,9 +528,9 @@ template <u32 GOB_EXTENT>
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const u32 alignment = StrideAlignment(num_tiles, info.block, bpp_log2, info.tile_width_spacing);
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const Extent3D mip_block = AdjustMipBlockSize(num_tiles, info.block, 0);
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return Extent3D{
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.width = Common::AlignBits(num_tiles.width, alignment),
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.height = Common::AlignBits(num_tiles.height, GOB_SIZE_Y_SHIFT + mip_block.height),
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.depth = Common::AlignBits(num_tiles.depth, GOB_SIZE_Z_SHIFT + mip_block.depth),
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.width = Common::AlignUpLog2(num_tiles.width, alignment),
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.height = Common::AlignUpLog2(num_tiles.height, GOB_SIZE_Y_SHIFT + mip_block.height),
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.depth = Common::AlignUpLog2(num_tiles.depth, GOB_SIZE_Z_SHIFT + mip_block.depth),
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};
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}
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