common/alignment: Rename AlignBits to AlignUpLog2

AlignUpLog2 describes what the function does better than AlignBits.
This commit is contained in:
ReinUsesLisp 2021-01-15 04:02:37 -03:00
parent 6676687694
commit fe494a0ccd
4 changed files with 15 additions and 16 deletions

View file

@ -279,7 +279,7 @@ template <u32 GOB_EXTENT>
const bool is_small = IsSmallerThanGobSize(blocks, gob, info.block.depth);
const u32 alignment = is_small ? 0 : info.tile_width_spacing;
return Extent2D{
.width = Common::AlignBits(gobs.width, alignment),
.width = Common::AlignUpLog2(gobs.width, alignment),
.height = gobs.height,
};
}
@ -352,7 +352,7 @@ template <u32 GOB_EXTENT>
// https://github.com/Ryujinx/Ryujinx/blob/1c9aba6de1520aea5480c032e0ff5664ac1bb36f/Ryujinx.Graphics.Texture/SizeCalculator.cs#L134
if (tile_width_spacing > 0) {
const u32 alignment_log2 = GOB_SIZE_SHIFT + tile_width_spacing + block.height + block.depth;
return Common::AlignBits(size_bytes, alignment_log2);
return Common::AlignUpLog2(size_bytes, alignment_log2);
}
const u32 aligned_height = Common::AlignUp(size.height, tile_size_y);
while (block.height != 0 && aligned_height <= (1U << (block.height - 1)) * GOB_SIZE_Y) {
@ -528,9 +528,9 @@ template <u32 GOB_EXTENT>
const u32 alignment = StrideAlignment(num_tiles, info.block, bpp_log2, info.tile_width_spacing);
const Extent3D mip_block = AdjustMipBlockSize(num_tiles, info.block, 0);
return Extent3D{
.width = Common::AlignBits(num_tiles.width, alignment),
.height = Common::AlignBits(num_tiles.height, GOB_SIZE_Y_SHIFT + mip_block.height),
.depth = Common::AlignBits(num_tiles.depth, GOB_SIZE_Z_SHIFT + mip_block.depth),
.width = Common::AlignUpLog2(num_tiles.width, alignment),
.height = Common::AlignUpLog2(num_tiles.height, GOB_SIZE_Y_SHIFT + mip_block.height),
.depth = Common::AlignUpLog2(num_tiles.depth, GOB_SIZE_Z_SHIFT + mip_block.depth),
};
}