shader_recompiler: use minimal clip distance array
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3 changed files with 9 additions and 2 deletions
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@ -1528,7 +1528,8 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
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if (stage == Stage::Fragment) {
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throw NotImplementedException("Storing ClipDistance in fragment stage");
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}
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const Id type{TypeArray(F32[1], Const(std::min(8U, profile.max_user_clip_distances)))};
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const Id type{TypeArray(
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F32[1], Const(std::min(info.used_clip_distances, profile.max_user_clip_distances)))};
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clip_distances = DefineOutput(*this, type, invocations, spv::BuiltIn::ClipDistance);
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}
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if (info.stores[IR::Attribute::Layer] &&
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