shader_recompiler: use minimal clip distance array

This commit is contained in:
Liam 2023-12-18 22:20:25 -05:00
parent 94244437de
commit fcfa8b680b
3 changed files with 9 additions and 2 deletions

View file

@ -1528,7 +1528,8 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
if (stage == Stage::Fragment) {
throw NotImplementedException("Storing ClipDistance in fragment stage");
}
const Id type{TypeArray(F32[1], Const(std::min(8U, profile.max_user_clip_distances)))};
const Id type{TypeArray(
F32[1], Const(std::min(info.used_clip_distances, profile.max_user_clip_distances)))};
clip_distances = DefineOutput(*this, type, invocations, spv::BuiltIn::ClipDistance);
}
if (info.stores[IR::Attribute::Layer] &&