Merge pull request #10839 from lat9nq/pgc-plus
general: Reimplement per-game configurations
This commit is contained in:
commit
fca7d975fd
78 changed files with 4614 additions and 4820 deletions
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@ -7,9 +7,16 @@
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#include <exception>
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#include <stdexcept>
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#endif
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#include <compare>
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#include <cstddef>
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#include <filesystem>
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#include <functional>
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#include <string_view>
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#include <type_traits>
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#include <fmt/core.h>
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#include "common/assert.h"
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#include "common/fs/fs_util.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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@ -17,11 +24,50 @@
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namespace Settings {
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Values values;
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static bool configuring_global = true;
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// Clang 14 and earlier have errors when explicitly instantiating these classes
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#ifndef CANNOT_EXPLICITLY_INSTANTIATE
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#define SETTING(TYPE, RANGED) template class Setting<TYPE, RANGED>
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#define SWITCHABLE(TYPE, RANGED) template class SwitchableSetting<TYPE, RANGED>
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std::string GetTimeZoneString() {
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const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
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SETTING(AudioEngine, false);
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SETTING(bool, false);
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SETTING(int, false);
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SETTING(std::string, false);
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SETTING(u16, false);
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SWITCHABLE(AnisotropyMode, true);
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SWITCHABLE(AntiAliasing, false);
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SWITCHABLE(AspectRatio, true);
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SWITCHABLE(AstcDecodeMode, true);
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SWITCHABLE(AstcRecompression, true);
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SWITCHABLE(AudioMode, true);
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SWITCHABLE(CpuAccuracy, true);
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SWITCHABLE(FullscreenMode, true);
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SWITCHABLE(GpuAccuracy, true);
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SWITCHABLE(Language, true);
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SWITCHABLE(NvdecEmulation, false);
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SWITCHABLE(Region, true);
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SWITCHABLE(RendererBackend, true);
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SWITCHABLE(ScalingFilter, false);
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SWITCHABLE(ShaderBackend, true);
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SWITCHABLE(TimeZone, true);
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SETTING(VSyncMode, true);
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SWITCHABLE(bool, false);
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SWITCHABLE(int, false);
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SWITCHABLE(int, true);
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SWITCHABLE(s64, false);
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SWITCHABLE(u16, true);
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SWITCHABLE(u32, false);
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SWITCHABLE(u8, false);
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SWITCHABLE(u8, true);
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#undef SETTING
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#undef SWITCHABLE
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#endif
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Values values;
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std::string GetTimeZoneString(TimeZone time_zone) {
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const auto time_zone_index = static_cast<std::size_t>(time_zone);
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ASSERT(time_zone_index < Common::TimeZone::GetTimeZoneStrings().size());
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std::string location_name;
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@ -61,73 +107,35 @@ void LogSettings() {
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};
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LOG_INFO(Config, "yuzu Configuration:");
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log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue());
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log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
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log_setting("System_DeviceName", values.device_name.GetValue());
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log_setting("System_CurrentUser", values.current_user.GetValue());
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log_setting("System_LanguageIndex", values.language_index.GetValue());
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log_setting("System_RegionIndex", values.region_index.GetValue());
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log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
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log_setting("System_UnsafeMemoryLayout", values.use_unsafe_extended_memory_layout.GetValue());
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log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
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log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
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log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
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log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue());
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log_setting("Renderer_FSRSlider", values.fsr_sharpening_slider.GetValue());
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log_setting("Renderer_AntiAliasing", values.anti_aliasing.GetValue());
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log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
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log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
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log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
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log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
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log_setting("Renderer_UseAsynchronousGpuEmulation",
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values.use_asynchronous_gpu_emulation.GetValue());
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log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
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log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
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log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
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log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue());
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log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
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log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
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log_setting("Audio_OutputEngine", values.sink_id.GetValue());
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log_setting("Audio_OutputDevice", values.audio_output_device_id.GetValue());
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log_setting("Audio_InputDevice", values.audio_input_device_id.GetValue());
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log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
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for (auto& [category, settings] : values.linkage.by_category) {
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for (const auto& setting : settings) {
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if (setting->Id() == values.yuzu_token.Id()) {
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// Hide the token secret, for security reasons.
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continue;
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}
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const auto name = fmt::format(
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"{:c}{:c} {}.{}", setting->ToString() == setting->DefaultToString() ? '-' : 'M',
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setting->UsingGlobal() ? '-' : 'C', TranslateCategory(category),
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setting->GetLabel());
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log_setting(name, setting->Canonicalize());
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}
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}
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log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
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log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
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log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
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log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
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log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
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log_setting("Debugging_ProgramArgs", values.program_args.GetValue());
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log_setting("Debugging_GDBStub", values.use_gdbstub.GetValue());
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log_setting("Input_EnableMotion", values.motion_enabled.GetValue());
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log_setting("Input_EnableVibration", values.vibration_enabled.GetValue());
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log_setting("Input_EnableTouch", values.touchscreen.enabled);
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log_setting("Input_EnableMouse", values.mouse_enabled.GetValue());
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log_setting("Input_EnableKeyboard", values.keyboard_enabled.GetValue());
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log_setting("Input_EnableRingController", values.enable_ring_controller.GetValue());
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log_setting("Input_EnableIrSensor", values.enable_ir_sensor.GetValue());
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log_setting("Input_EnableCustomJoycon", values.enable_joycon_driver.GetValue());
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log_setting("Input_EnableCustomProController", values.enable_procon_driver.GetValue());
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log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue());
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}
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bool IsConfiguringGlobal() {
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return configuring_global;
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}
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void SetConfiguringGlobal(bool is_global) {
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configuring_global = is_global;
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}
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bool IsGPULevelExtreme() {
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return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme;
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return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme;
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}
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bool IsGPULevelHigh() {
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return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme ||
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values.gpu_accuracy.GetValue() == GPUAccuracy::High;
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return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme ||
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values.gpu_accuracy.GetValue() == GpuAccuracy::High;
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}
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bool IsFastmemEnabled() {
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@ -144,6 +152,61 @@ float Volume() {
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return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
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}
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const char* TranslateCategory(Category category) {
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switch (category) {
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case Category::Audio:
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return "Audio";
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case Category::Core:
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return "Core";
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case Category::Cpu:
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case Category::CpuDebug:
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case Category::CpuUnsafe:
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return "Cpu";
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case Category::Renderer:
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case Category::RendererAdvanced:
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case Category::RendererDebug:
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return "Renderer";
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case Category::System:
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case Category::SystemAudio:
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return "System";
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case Category::DataStorage:
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return "Data Storage";
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case Category::Debugging:
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case Category::DebuggingGraphics:
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return "Debugging";
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case Category::Miscellaneous:
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return "Miscellaneous";
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case Category::Network:
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return "Network";
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case Category::WebService:
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return "WebService";
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case Category::AddOns:
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return "DisabledAddOns";
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case Category::Controls:
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return "Controls";
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case Category::Ui:
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case Category::UiGeneral:
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return "UI";
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case Category::UiLayout:
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return "UiLayout";
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case Category::UiGameList:
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return "UiGameList";
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case Category::Screenshots:
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return "Screenshots";
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case Category::Shortcuts:
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return "Shortcuts";
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case Category::Multiplayer:
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return "Multiplayer";
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case Category::Services:
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return "Services";
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case Category::Paths:
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return "Paths";
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case Category::MaxEnum:
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break;
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}
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return "Miscellaneous";
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}
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void UpdateRescalingInfo() {
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const auto setup = values.resolution_setup.GetValue();
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auto& info = values.resolution_info;
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@ -212,66 +275,19 @@ void RestoreGlobalState(bool is_powered_on) {
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return;
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}
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// Audio
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values.volume.SetGlobal(true);
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for (const auto& reset : values.linkage.restore_functions) {
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reset();
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}
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}
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// Core
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values.use_multi_core.SetGlobal(true);
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values.use_unsafe_extended_memory_layout.SetGlobal(true);
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static bool configuring_global = true;
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// CPU
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values.cpu_accuracy.SetGlobal(true);
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values.cpuopt_unsafe_unfuse_fma.SetGlobal(true);
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values.cpuopt_unsafe_reduce_fp_error.SetGlobal(true);
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values.cpuopt_unsafe_ignore_standard_fpcr.SetGlobal(true);
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values.cpuopt_unsafe_inaccurate_nan.SetGlobal(true);
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values.cpuopt_unsafe_fastmem_check.SetGlobal(true);
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values.cpuopt_unsafe_ignore_global_monitor.SetGlobal(true);
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bool IsConfiguringGlobal() {
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return configuring_global;
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}
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// Renderer
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values.fsr_sharpening_slider.SetGlobal(true);
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values.renderer_backend.SetGlobal(true);
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values.async_presentation.SetGlobal(true);
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values.renderer_force_max_clock.SetGlobal(true);
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values.vulkan_device.SetGlobal(true);
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values.fullscreen_mode.SetGlobal(true);
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values.aspect_ratio.SetGlobal(true);
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values.resolution_setup.SetGlobal(true);
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values.scaling_filter.SetGlobal(true);
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values.anti_aliasing.SetGlobal(true);
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values.max_anisotropy.SetGlobal(true);
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values.use_speed_limit.SetGlobal(true);
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values.speed_limit.SetGlobal(true);
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values.use_disk_shader_cache.SetGlobal(true);
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values.gpu_accuracy.SetGlobal(true);
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values.use_asynchronous_gpu_emulation.SetGlobal(true);
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values.nvdec_emulation.SetGlobal(true);
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values.accelerate_astc.SetGlobal(true);
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values.async_astc.SetGlobal(true);
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values.astc_recompression.SetGlobal(true);
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values.use_reactive_flushing.SetGlobal(true);
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values.shader_backend.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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values.use_vulkan_driver_pipeline_cache.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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values.enable_compute_pipelines.SetGlobal(true);
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values.use_video_framerate.SetGlobal(true);
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// System
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values.language_index.SetGlobal(true);
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values.region_index.SetGlobal(true);
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values.time_zone_index.SetGlobal(true);
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values.rng_seed.SetGlobal(true);
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values.sound_index.SetGlobal(true);
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// Controls
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values.players.SetGlobal(true);
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values.use_docked_mode.SetGlobal(true);
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values.vibration_enabled.SetGlobal(true);
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values.motion_enabled.SetGlobal(true);
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void SetConfiguringGlobal(bool is_global) {
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configuring_global = is_global;
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}
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} // namespace Settings
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