ir/texture_pass: Use host_info instead of querying Settings::values (#9176)

This commit is contained in:
Morph 2022-11-10 21:32:53 -05:00 committed by GitHub
parent 4e4c74cbe7
commit fc301cf777
12 changed files with 23 additions and 16 deletions

View file

@ -223,7 +223,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::PositionPass(env, program);
Optimization::GlobalMemoryToStorageBufferPass(program);
Optimization::TexturePass(env, program);
Optimization::TexturePass(env, program, host_info);
if (Settings::values.resolution_info.active) {
Optimization::RescalingPass(program);

View file

@ -13,6 +13,7 @@ struct HostTranslateInfo {
bool support_float16{}; ///< True when the device supports 16-bit floats
bool support_int64{}; ///< True when the device supports 64-bit integers
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
};
} // namespace Shader

View file

@ -6,6 +6,10 @@
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/program.h"
namespace Shader {
struct HostTranslateInfo;
}
namespace Shader::Optimization {
void CollectShaderInfoPass(Environment& env, IR::Program& program);
@ -18,7 +22,7 @@ void LowerInt64ToInt32(IR::Program& program);
void RescalingPass(IR::Program& program);
void SsaRewritePass(IR::Program& program);
void PositionPass(Environment& env, IR::Program& program);
void TexturePass(Environment& env, IR::Program& program);
void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info);
void VerificationPass(const IR::Program& program);
// Dual Vertex

View file

@ -7,11 +7,11 @@
#include <boost/container/small_vector.hpp>
#include "common/settings.h"
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/ir_opt/passes.h"
#include "shader_recompiler/shader_info.h"
@ -461,7 +461,7 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
}
void PathTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
auto get_max_value = [pixel_format]() -> float {
@ -494,7 +494,7 @@ void PathTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_f
}
} // Anonymous namespace
void TexturePass(Environment& env, IR::Program& program) {
void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info) {
TextureInstVector to_replace;
for (IR::Block* const block : program.post_order_blocks) {
for (IR::Inst& inst : block->Instructions()) {
@ -639,11 +639,11 @@ void TexturePass(Environment& env, IR::Program& program) {
inst->SetArg(0, IR::Value{});
}
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
inst->GetOpcode() == IR::Opcode::ImageFetch && flags.type == TextureType::Buffer) {
if (!host_info.support_snorm_render_buffer && inst->GetOpcode() == IR::Opcode::ImageFetch &&
flags.type == TextureType::Buffer) {
const auto pixel_format = ReadTexturePixelFormat(env, cbuf);
if (pixel_format != TexturePixelFormat::OTHER) {
PathTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
PatchTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
}
}
}