shader compiler: Ensure all clip distances are initialized when used
Thank you to Ryujinx (riperiperi specifically) for the pointer towards clip distances Huge thanks to crueter for finding where the code works and Camille for giving pointers along the way.
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609f5e48e0
commit
fc1a3b6310
4 changed files with 46 additions and 18 deletions
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@ -260,7 +260,7 @@ GraphicsPipeline::GraphicsPipeline(
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num_textures += Shader::NumDescriptors(info->texture_descriptors);
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}
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// Track compilation start time for performance metrics
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// Track compilation start time for performance metrics
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const auto start_time = std::chrono::high_resolution_clock::now();
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auto func{[this, shader_notify, &render_pass_cache, &descriptor_pool, pipeline_statistics, start_time] {
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@ -284,12 +284,12 @@ GraphicsPipeline::GraphicsPipeline(
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Validate();
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MakePipeline(render_pass);
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// Performance measurement
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// Performance measurement
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const auto end_time = std::chrono::high_resolution_clock::now();
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const auto compilation_time = std::chrono::duration_cast<std::chrono::milliseconds>(
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end_time - start_time).count();
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end_time - start_time).count();
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// Log shader compilation time for slow shaders to help diagnose performance issues
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// Log shader compilation time for slow shaders to help diagnose performance issues
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if (compilation_time > 100) { // Only log very slow compilations
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LOG_DEBUG(Render_Vulkan, "Compiled graphics pipeline in {}ms", compilation_time);
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}
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@ -375,7 +375,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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views[view_index++] = {
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.index = handle.first,
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.blacklist = blacklist,
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.id = {},
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.id = {}
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};
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}
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}};
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@ -650,14 +650,14 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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.flags = 0,
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.topology = input_assembly_topology,
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.primitiveRestartEnable =
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dynamic.primitive_restart_enable != 0 &&
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((input_assembly_topology != VK_PRIMITIVE_TOPOLOGY_PATCH_LIST &&
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device.IsTopologyListPrimitiveRestartSupported()) ||
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SupportsPrimitiveRestart(input_assembly_topology) ||
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(input_assembly_topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST &&
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device.IsPatchListPrimitiveRestartSupported()))
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? VK_TRUE
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: VK_FALSE,
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dynamic.primitive_restart_enable != 0 &&
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((input_assembly_topology != VK_PRIMITIVE_TOPOLOGY_PATCH_LIST &&
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device.IsTopologyListPrimitiveRestartSupported()) ||
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SupportsPrimitiveRestart(input_assembly_topology) ||
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(input_assembly_topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST &&
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device.IsPatchListPrimitiveRestartSupported()))
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? VK_TRUE
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: VK_FALSE,
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};
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const VkPipelineTessellationStateCreateInfo tessellation_ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
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@ -700,11 +700,11 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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.pNext = nullptr,
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.flags = 0,
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.depthClampEnable =
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static_cast<VkBool32>(dynamic.depth_clamp_disabled == 0 ? VK_TRUE : VK_FALSE),
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static_cast<VkBool32>(dynamic.depth_clamp_disabled == 0 ? VK_TRUE : VK_FALSE),
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.rasterizerDiscardEnable =
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static_cast<VkBool32>(dynamic.rasterize_enable == 0 ? VK_TRUE : VK_FALSE),
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static_cast<VkBool32>(dynamic.rasterize_enable == 0 ? VK_TRUE : VK_FALSE),
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.polygonMode =
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MaxwellToVK::PolygonMode(FixedPipelineState::UnpackPolygonMode(key.state.polygon_mode)),
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MaxwellToVK::PolygonMode(FixedPipelineState::UnpackPolygonMode(key.state.polygon_mode)),
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.cullMode = static_cast<VkCullModeFlags>(
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dynamic.cull_enable ? MaxwellToVK::CullFace(dynamic.CullFace()) : VK_CULL_MODE_NONE),
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.frontFace = MaxwellToVK::FrontFace(dynamic.FrontFace()),
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@ -740,6 +740,12 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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? VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT
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: VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT,
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};
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VkPipelineRasterizationDepthClipStateCreateInfoEXT depth_clip{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT,
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.pNext = nullptr,
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.flags = 0,
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.depthClipEnable = VK_TRUE,
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};
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if (IsLine(input_assembly_topology) && device.IsExtLineRasterizationSupported()) {
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line_state.pNext = std::exchange(rasterization_ci.pNext, &line_state);
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}
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@ -749,6 +755,9 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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if (device.IsExtProvokingVertexSupported()) {
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provoking_vertex.pNext = std::exchange(rasterization_ci.pNext, &provoking_vertex);
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}
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if (device.IsExtDepthClipControlSupported()) {
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depth_clip.pNext = std::exchange(rasterization_ci.pNext, &depth_clip);
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}
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const VkPipelineMultisampleStateCreateInfo multisample_ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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@ -814,7 +823,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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.logicOp = static_cast<VkLogicOp>(dynamic.logic_op.Value()),
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.attachmentCount = static_cast<u32>(cb_attachments.size()),
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.pAttachments = cb_attachments.data(),
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.blendConstants = {},
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.blendConstants = {}
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};
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static_vector<VkDynamicState, 28> dynamic_states{
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VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR,
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