shader: Add resolution down factor opcode
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@ -62,6 +62,7 @@ OPCODE(InvocationId, U32,
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OPCODE(SampleId, U32, )
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OPCODE(IsHelperInvocation, U1, )
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OPCODE(YDirection, F32, )
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OPCODE(ResolutionDownFactor, F32, )
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// Undefined
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OPCODE(UndefU1, U1, )
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