General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.

This commit is contained in:
Fernando Sahmkow 2020-04-05 09:48:53 -04:00
parent b5f7040175
commit fb07639438
6 changed files with 60 additions and 0 deletions

View file

@ -22,6 +22,7 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
std::string name = "yuzu:GPU";
MicroProfileOnThreadCreate(name.c_str());
Common::SetCurrentThreadName(name.c_str());
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
system.RegisterHostThread();
// Wait for first GPU command before acquiring the window context