vk_shader_decompiler: Misc fixes
Fix missing OpSelectionMerge instruction. This caused devices loses on most hardware, Intel didn't care. Fix [-1;1] -> [0;1] depth conversions. Conditionally use VK_EXT_scalar_block_layout. This allows us to use non-std140 layouts on UBOs. Update external Vulkan headers.
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Subproject commit d05c8df88da98ec1ab3bc600d7f5783b4060895b
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