Merge pull request 'Fix Qt <6.7 build and allow speed limit to be saved' (#52) from crueter/eden:fix-limit-speed into master

Reviewed-on: #52
This commit is contained in:
CamilleLaVey 2025-04-24 19:55:16 +00:00
commit fa950aaeca
5 changed files with 416 additions and 418 deletions

View file

@ -201,7 +201,7 @@ struct Values {
"memory_layout_mode", "memory_layout_mode",
Category::Core}; Category::Core};
SwitchableSetting<bool> use_speed_limit{ SwitchableSetting<bool> use_speed_limit{
linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, false, true}; linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, true, true};
SwitchableSetting<u16, true> speed_limit{linkage, SwitchableSetting<u16, true> speed_limit{linkage,
100, 100,
0, 0,

View file

@ -121,7 +121,7 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
&ConfigureInput::UpdateAllInputDevices); &ConfigureInput::UpdateAllInputDevices);
connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputProfiles, this, connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputProfiles, this,
&ConfigureInput::UpdateAllInputProfiles, Qt::QueuedConnection); &ConfigureInput::UpdateAllInputProfiles, Qt::QueuedConnection);
connect(connected_controller_checkboxes[i], &QCheckBox::checkStateChanged, [this, i](int state) { connect(connected_controller_checkboxes[i], &QCheckBox::stateChanged, [this, i](int state) {
// Keep activated controllers synced with the "Connected Controllers" checkboxes // Keep activated controllers synced with the "Connected Controllers" checkboxes
player_controllers[i]->ConnectPlayer(state == Qt::Checked); player_controllers[i]->ConnectPlayer(state == Qt::Checked);
}); });

View file

@ -759,6 +759,7 @@ Widget::Widget(Settings::BasicSetting* setting_, const TranslationMap& translati
if (setting.Switchable() && Settings::IsConfiguringGlobal() && !runtime_lock) { if (setting.Switchable() && Settings::IsConfiguringGlobal() && !runtime_lock) {
enable &= setting.UsingGlobal(); enable &= setting.UsingGlobal();
} }
this->setEnabled(enable); this->setEnabled(enable);
this->setToolTip(tooltip); this->setToolTip(tooltip);

View file

@ -335,6 +335,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvid
tree_view->setSortingEnabled(true); tree_view->setSortingEnabled(true);
tree_view->setEditTriggers(QHeaderView::NoEditTriggers); tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
tree_view->setContextMenuPolicy(Qt::CustomContextMenu); tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
tree_view->setAttribute(Qt::WA_AcceptTouchEvents, true);
tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }")); tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
item_model->insertColumns(0, COLUMN_COUNT); item_model->insertColumns(0, COLUMN_COUNT);

View file

@ -4649,13 +4649,9 @@ void GMainWindow::UpdateStatusBar() {
} else { } else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
} }
if (!Settings::values.use_speed_limit) {
game_fps_label->setText( game_fps_label->setText(
tr("Game: %1 FPS (Unlocked)").arg(std::round(results.average_game_fps), 0, 'f', 0)); tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0) + tr(Settings::values.use_speed_limit ? " (Unlocked)" : ""));
} else {
game_fps_label->setText(
tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0));
}
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
res_scale_label->setVisible(true); res_scale_label->setVisible(true);