audio_core: Add initial code for keeping track of audout state.
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8 changed files with 336 additions and 1 deletions
50
src/audio_core/audio_out.cpp
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50
src/audio_core/audio_out.cpp
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/audio_out.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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namespace AudioCore {
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/// Returns the stream format from the specified number of channels
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static Stream::Format ChannelsToStreamFormat(int num_channels) {
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switch (num_channels) {
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case 1:
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return Stream::Format::Mono16;
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case 2:
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return Stream::Format::Stereo16;
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case 6:
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return Stream::Format::Multi51Channel16;
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}
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LOG_CRITICAL(Audio, "Unimplemented num_channels={}", num_channels);
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UNREACHABLE();
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return {};
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}
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StreamPtr AudioOut::OpenStream(int sample_rate, int num_channels,
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Stream::ReleaseCallback&& release_callback) {
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streams.push_back(std::make_shared<Stream>(sample_rate, ChannelsToStreamFormat(num_channels),
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std::move(release_callback)));
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return streams.back();
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}
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std::vector<u64> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream, size_t max_count) {
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return stream->GetTagsAndReleaseBuffers(max_count);
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}
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void AudioOut::StartStream(StreamPtr stream) {
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stream->Play();
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}
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void AudioOut::StopStream(StreamPtr stream) {
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stream->Stop();
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}
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bool AudioOut::QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<u8>&& data) {
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return stream->QueueBuffer(std::make_shared<Buffer>(tag, std::move(data)));
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}
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} // namespace AudioCore
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