GSP: Trigger GPU interrupts at more accurate locations.
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3 changed files with 21 additions and 8 deletions
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@ -8,6 +8,7 @@
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#include "pica.h"
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#include "primitive_assembly.h"
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#include "vertex_shader.h"
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#include "core/hle/service/gsp_gpu.h"
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#include "debug_utils/debug_utils.h"
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@ -40,6 +41,11 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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DebugUtils::OnPicaRegWrite(id, registers[id]);
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switch(id) {
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// Trigger IRQ
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case PICA_REG_INDEX(trigger_irq):
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::P3D);
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return;
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// It seems like these trigger vertex rendering
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case PICA_REG_INDEX(trigger_draw):
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case PICA_REG_INDEX(trigger_draw_indexed):
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